TST11815=
TESTSERVER
Online 141.95.13.69:26111 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:07 UTC19d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:07 UTC FW26d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 143/500
-
02MODPlayers 120/100
-
03MODPlayers 164/225
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04MODPlayers 75/700
-
05MODPlayers 1/200
-
06MODPlayers 36/1000
Quick answers
From the figures on this page.
Filters
Where does TESTSERVER appear in Rust Tracker lists and filters?
On Rust Tracker, TESTSERVER sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does TESTSERVER carry, and what do they mean?
Listed for the server browser to read, TESTSERVER publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on TESTSERVER when wipe day lands?
At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.
When does TESTSERVER wipe?
Too few wipes on record for TESTSERVER to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 19 days 14 hours since this world was made.
Server Details
Is TESTSERVER up, and how does its uptime hold?
Tracking shows TESTSERVER online as of now. The uptime it reports puts the last restart about 44 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust build is TESTSERVER running?
Confirmed for TESTSERVER: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
Is TESTSERVER holding performance?
Server fps held an average of 94 across the last 48 hours, never below 57. Peak entity count: 122,652, covering buildings, deployables and all else in the world. Peak memory use: 6,381 MB. Players feel lag when fps drops and the entity count climbs.
Which location is TESTSERVER in?
Region: none published by TESTSERVER. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 141.95.13.69:26111.
Population
What is the player count on TESTSERVER?
Slots 50; players on board 0: that is TESTSERVER now. Peak of 1 in the last seven days, average 0 players. At 04:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does TESTSERVER compare in the rankings?
Top 53% of all ranked servers, and #11,815 on seven-day player hours: TESTSERVER.
Map and Rules
Which settings and rules are confirmed on TESTSERVER?
No gather rate appears in TESTSERVER's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
What map is TESTSERVER on?
A procedural map of size 4,500 runs on TESTSERVER, generated by the game from seed 246426222. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto TESTSERVER?
To connect: start Rust, press F1, enter client.connect 141.95.13.69:26111 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.