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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,617online PAX32,693playing OCC2,804with players WIPED 3H68
MODModded traffic
Callsign

CRO15341

Core Community | Hub & Lobby

Offline 141.101.175.121:28015 checked 6d ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Core Community | Hub & Lobby?

Modded servers, tracked live — the Rust Tracker lists that include Core Community | Hub & Lobby. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Core Community | Hub & Lobby?

The game's server browser reads these tags from Core Community | Hub & Lobby: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

On what schedule does Core Community | Hub & Lobby wipe?

The record holds too few of Core Community | Hub & Lobby's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 11 days 9 hours.

Location and Status

Is Core Community | Hub & Lobby up, and how does its uptime hold?

Tracking shows Core Community | Hub & Lobby offline as of now, last seen 6 days 13 hours ago. 1 of 168 hours up over the last 7 full days: 1% uptime. Rust Tracker logged it first on 19 October 2026.

Which Rust build is Core Community | Hub & Lobby running?

Rust network protocol 2634 and build 167398 is the build on Core Community | Hub & Lobby; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does Core Community | Hub & Lobby sit?

Nothing on region from Core Community | Hub & Lobby; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 141.101.175.121:28015.

Player Count

Is Core Community | Hub & Lobby busy?

Offline: Core Community | Hub & Lobby, last seen 6 days 13 hours ago. Across the past seven days, 0 players on average.

What rank does Core Community | Hub & Lobby carry among Rust servers?

Seven-day player hours put Core Community | Hub & Lobby at #15,341, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Core Community | Hub & Lobby?

Nothing in Core Community | Hub & Lobby's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is Core Community | Hub & Lobby on?

A procedural map runs on Core Community | Hub & Lobby, generated by the game.

How to Join

How do you get onto Core Community | Hub & Lobby?

Open the console in Rust with F1 after starting the game, then type client.connect 141.101.175.121:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.