ASS12994=
Aussie Outback Ops
Online 139.99.142.182:22174 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 07:51 UTC22d ago | 1 | – | running | 0 |
| Sun 27 Sep, 02:36 UTC32d ago | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 190/500
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02MODPlayers 129/100
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03MODPlayers 82/700
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04MODPlayers 26/200
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05MODPlayers 29/1000
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06MODPlayers 281/700
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Aussie Outback Ops?
Modded servers, tracked live — the Rust Tracker lists that include Aussie Outback Ops. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Aussie Outback Ops?
Listed for the server browser to read, Aussie Outback Ops publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): 125 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on Aussie Outback Ops when wipe day lands?
Recent wipes averaged a peak of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
Which wipe times are confirmed for Aussie Outback Ops?
Too few wipes on record for Aussie Outback Ops to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 22 days 6 hours since this world was made.
Location and Status
Is Aussie Outback Ops up, and how does its uptime hold?
Right now Aussie Outback Ops is online. By its own uptime figure, the last restart was roughly 13 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
What Rust version is Aussie Outback Ops on?
Rust network protocol 2635 and build 168909 on Linux is what Aussie Outback Ops runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does Aussie Outback Ops run?
Average server fps over the last 48 hours: 224, with a low of 186. Buildings, deployables and the rest of the world took it to a maximum of 43,612 entities. Memory peaked at 5,140 MB. Players feel lag when fps drops and the entity count climbs.
Where does Aussie Outback Ops sit?
No region is published by Aussie Outback Ops. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 139.99.142.182:22174.
Player Count
What is the player count on Aussie Outback Ops?
Tracking Aussie Outback Ops: 0 of 125 slots filled. Seven-day average 0 players; peak 1. At 00:00 UTC it drew its highest average of the last 48 hours: 0 players.
Where does Aussie Outback Ops sit in the server rankings?
Top 58% of all ranked servers, and #12,994 on seven-day player hours: Aussie Outback Ops.
Settings
Which settings and rules are confirmed on Aussie Outback Ops?
The name of Aussie Outback Ops carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is Aussie Outback Ops on?
A procedural map of size 4,500 runs on Aussie Outback Ops, generated by the game from seed 50000. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.
Connect
Which steps join Aussie Outback Ops?
Open the console in Rust with F1 after starting the game, then type client.connect 139.99.142.182:22174. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://jayco-rust-custom.replit.app/vip-shop/server.
Server tags
What each one means.
Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.