MKI8301=
Mike's Test Map
Offline 137.186.44.105:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 15d 12hFri 13 Nov, 22:38 UTC
- 35d 8hThu 3 Dec, 19:00 UTCFW
- 36d 12hFri 4 Dec, 22:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:38 UTC5d ago | 1 | – | running | 0 |
| Sat 3 Oct, 00:05 UTC26d ago | 1 | halved by day 6 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 130/500
-
02MODPlayers 122/100
-
03MODPlayers 192/225
-
04MODPlayers 73/700
-
05MODPlayers 10/200
-
06MODPlayers 17/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Mike's Test Map?
On Rust Tracker, Mike's Test Map sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Mike's Test Map?
These tags are published by Mike's Test Map for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on Mike's Test Map on wipe day?
The average peak across recent wipes: 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 6 the crowd dropped below half where it did not hold.
On what schedule does Mike's Test Map wipe?
Mike's Test Map runs on a every 3 weeks on Friday at 22:38 UTC wipe rhythm. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 5 days 11 hours since this world was made.
Location and Status
What is the uptime on Mike's Test Map, and is it online?
Offline now, Mike's Test Map was last seen 8 hours ago. 24% uptime over the last 7 full days, with 40 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Mike's Test Map running?
Confirmed for Mike's Test Map: Rust network protocol 2635 and build 166652, Windows. Steam updates it for you; your game must share the protocol to join.
Where does Mike's Test Map sit?
No region is published by Mike's Test Map. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 137.186.44.105:28015.
Population
How many players are on Mike's Test Map right now?
Offline: Mike's Test Map, last seen 8 hours ago. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 23:00 UTC, 1 players on average.
How does Mike's Test Map compare in the rankings?
Seven-day player hours put Mike's Test Map at #8,301, within the top 37% of all ranked servers.
Settings
Which settings and rules are confirmed on Mike's Test Map?
No gather rate appears in Mike's Test Map's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for Mike's Test Map?
A procedural map runs on Mike's Test Map, generated by the game.
Connect
Which steps join Mike's Test Map?
Open the console in Rust with F1 after starting the game, then type client.connect 137.186.44.105:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2635,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.