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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,691online PAX35,842playing OCC2,916with players WIPED 3H97
MODModded traffic
Callsign

RTS14085

Rust & Roots private test

Offline 136.52.238.159:28115 checked 18d ago

moddedoxide
Clearance · join
Players now 1/ 4 25% full
7-day average0peak –
Rank#14,085top 64%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:02 UTC18d ago 1 – running 0
Fri 9 Oct, 08:31 UTC19d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Rust & Roots private test?

On Rust Tracker, Rust & Roots private test sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Rust & Roots private test is listed under?

The game's server browser reads these tags from Rust & Roots private test: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Rust & Roots private test on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Rust & Roots private test wipe?

Too few wipes on record for Rust & Roots private test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 18 days 21 hours.

Location and Status

What is the uptime on Rust & Roots private test, and is it online?

Offline now, Rust & Roots private test was last seen 18 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 9 October 2026.

What Rust version is Rust & Roots private test on?

Confirmed for Rust & Roots private test: Rust network protocol 2634 and build 167398, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Rust & Roots private test sit?

Nothing on region from Rust & Roots private test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 136.52.238.159:28115.

Population

Is Rust & Roots private test busy?

Offline now for Rust & Roots private test, last seen 18 days 20 hours ago.

What rank does Rust & Roots private test carry among Rust servers?

Top 64% of all ranked servers, and #14,085 on seven-day player hours: Rust & Roots private test.

Settings

Which settings and rules are confirmed on Rust & Roots private test?

The name of Rust & Roots private test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is Rust & Roots private test on?

Generated by the game: the procedural map on Rust & Roots private test.

Connect

How do you get onto Rust & Roots private test?

Open the console in Rust with F1 after starting the game, then type client.connect 136.52.238.159:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players Slots: 4.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.