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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,649online PAX46,030playing OCC3,128with players WIPED 3H109
MODModded traffic
Callsign

GLD14985

Golden Ratio - Local Test

Offline 136.46.132.81:28015 checked 27d ago

moddedcarbon
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#14,985top 65%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct5 Oct7 Oct9 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:08 UTC27d ago 1 – running 1
Thu 1 Oct, 18:04 UTC FW27d ago 1 – 0.3 days 1
Mon 28 Sep, 20:43 UTC30d ago 1 held half 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Golden Ratio - Local Test?

These Rust Tracker lists carry Golden Ratio - Local Test: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does Golden Ratio - Local Test carry, and what do they mean?

These tags are published by Golden Ratio - Local Test for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Build: 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Golden Ratio - Local Test when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

On what schedule does Golden Ratio - Local Test wipe?

Wipe times at Golden Ratio - Local Test are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 27 days 7 hours.

Server Details

Is Golden Ratio - Local Test up, and how does its uptime hold?

Offline: Golden Ratio - Local Test confirmed offline, last seen 27 days 7 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 28 September 2026.

Which Rust version is confirmed on Golden Ratio - Local Test?

Rust network protocol 2634 and build 166494 is the build on Golden Ratio - Local Test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does Golden Ratio - Local Test sit?

No region is published by Golden Ratio - Local Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 136.46.132.81:28015.

Player Count

What is the player count on Golden Ratio - Local Test?

Offline: Golden Ratio - Local Test, last seen 27 days 7 hours ago.

How does Golden Ratio - Local Test compare in the rankings?

Top 65% of all ranked servers, and #14,985 on seven-day player hours: Golden Ratio - Local Test.

Settings

Which settings and rules are confirmed on Golden Ratio - Local Test?

Nothing in Golden Ratio - Local Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

How to Join

What is the way to join Golden Ratio - Local Test?

Open the console in Rust with F1 after starting the game, then type client.connect 136.46.132.81:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp2
Max players 2 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166494
Build Build: 166494.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.