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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H74
MODModded traffic
Callsign

DVR4408=

DevRustQA

Offline 136.46.129.110:28015 checked 12h ago

moddedcarbon
Clearance · join
Players now 1/ 2 50% full
7-day average1peak 1
Rank#4,408top 20%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75119:0000:0005:0019:0001:0006:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:42 UTC6d ago 1 – running 1
Thu 1 Oct, 19:10 UTC FW26d ago 1 held half 20.1 days 1
Fri 25 Sep, 06:56 UTC33d ago 1 held half 6.5 days 0
Thu 24 Sep, 17:56 UTC34d ago 1 – 0.5 days 1
Sun 20 Sep, 17:46 UTC38d ago 1 held half 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry DevRustQA?

These Rust Tracker lists carry DevRustQA: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which tags does DevRustQA carry, and what do they mean?

Listed for the server browser to read, DevRustQA publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169456 (Build): This server runs game build 169456; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on DevRustQA on wipe day?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

On what schedule does DevRustQA wipe?

Irregular wipe times at DevRustQA: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 6 days 22 hours since this world was made.

Server Details

What is the uptime on DevRustQA, and is it online?

Offline now, DevRustQA was last seen 12 hours ago. 71 of 168 hours up over the last 7 full days: 42% uptime. First contact for Rust Tracker: 18 September 2026.

What Rust version is DevRustQA on?

Confirmed for DevRustQA: Rust network protocol 2635 and build 169456, Windows. Steam updates it for you; your game must share the protocol to join.

Where does DevRustQA sit?

Nothing on region from DevRustQA; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 136.46.129.110:28015.

Player Count

Is DevRustQA busy?

Offline now for DevRustQA, last seen 12 hours ago. Seven-day average 1 players; peak 1. Busiest window in 48 hours: 19:00 UTC, 1 players on average.

How does DevRustQA compare in the rankings?

Top 20% of all ranked servers, and #4,408 on seven-day player hours: DevRustQA.

Settings

Which settings and rules are confirmed on DevRustQA?

Nothing in DevRustQA's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

Connect

What is the way to join DevRustQA?

To connect: start Rust, press F1, enter client.connect 136.46.129.110:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs169456,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169456
Build This server runs game build 169456.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.