TST15425=
CPVA´s Test Server
Online 136.243.60.215:28080 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW26d ago | 0 | – | running | 0 |
| Tue 29 Sep, 21:35 UTC28d ago | 1 | – | 1.9 days | 0 |
| Sat 19 Sep, 22:01 UTC38d ago | 0 | – | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 42/500
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02MODPlayers 134/100
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03MODPlayers 53/225
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04MODPlayers 23/700
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05MODPlayers 4/200
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06MODPlayers 7/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show CPVA´s Test Server?
Modded servers, tracked live — the Rust Tracker lists that include CPVA´s Test Server. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on CPVA´s Test Server?
The game's server browser reads these tags from CPVA´s Test Server: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on CPVA´s Test Server when wipe day lands?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for CPVA´s Test Server?
Wipe times at CPVA´s Test Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 26 days 10 hours since this world was made.
Location and Status
What is the uptime on CPVA´s Test Server, and is it online?
CPVA´s Test Server is up and online at this moment. By its own uptime figure, the last restart was roughly 12 days 22 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on CPVA´s Test Server?
Rust network protocol 2634 and build 166494 is the build on CPVA´s Test Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What is performance like on CPVA´s Test Server?
Average server fps over the last 48 hours: 79, with a low of 57. Maximum entities carried: 117,044, from buildings and deployables to everything else. Memory peaked at 5,909 MB. A climbing entity count and low fps are what register as lag for players.
What location is CPVA´s Test Server hosted in?
Region: none published by CPVA´s Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 136.243.60.215:28080.
Population
What is the player count on CPVA´s Test Server?
Tracking CPVA´s Test Server: 0 of 50 slots filled. Seven-day average for this server: 0 players.
What rank does CPVA´s Test Server carry among Rust servers?
Seven-day player hours put CPVA´s Test Server at #15,425, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on CPVA´s Test Server?
No gather rate appears in CPVA´s Test Server's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is CPVA´s Test Server on?
A procedural map of size 5,000 runs on CPVA´s Test Server, generated by the game from seed 1234567. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
Connect
What is the way to join CPVA´s Test Server?
To connect: start Rust, press F1, enter client.connect 136.243.60.215:28080 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.