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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,732online PAX51,299playing OCC3,302with players WIPED 3H118
MODModded traffic
Callsign

TDL16920

TDL Development Server

Offline 136.243.50.209:29025 checked 30d ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#16,920top 71%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show TDL Development Server?

Modded servers, tracked live — the Rust Tracker lists that include TDL Development Server. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on TDL Development Server?

The game's server browser reads these tags from TDL Development Server: gmvanilla (Game mode): Vanilla survival is the mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does TDL Development Server wipe?

TDL Development Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 31 days 10 hours.

Server Details

How reliable is TDL Development Server, and is it online now?

Offline: TDL Development Server confirmed offline, last seen 30 days 3 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 27 September 2026.

Which Rust build is TDL Development Server running?

Rust network protocol 2633 and build 165217 on Linux is what TDL Development Server runs. The same protocol is required to join, and Steam updates it for you.

What location is TDL Development Server hosted in?

Nothing on region from TDL Development Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 136.243.50.209:29025.

Population

Is TDL Development Server busy?

Last seen 30 days 3 hours ago; TDL Development Server is offline at present.

What rank does TDL Development Server carry among Rust servers?

On player hours over seven days, TDL Development Server ranks #16,920, inside the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on TDL Development Server?

The name of TDL Development Server carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Connect

What is the way to join TDL Development Server?

Open the console in Rust with F1 after starting the game, then type client.connect 136.243.50.209:29025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build This server runs game build 165217.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.