NMA15159
Name of Server as Shown on the Client Server List
Offline 136.158.27.206:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 169/500
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02MODPlayers 121/100
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03MODPlayers 152/225
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04MODPlayers 134/700
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05MODPlayers 14/200
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06MODPlayers 47/1000
Quick answers
From the figures on this page.
Filters
Where does Name of Server as Shown on the Client Server List appear in Rust Tracker lists and filters?
On Rust Tracker, Name of Server as Shown on the Client Server List sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?
The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 10 days 20 hours.
Server Details
Is Name of Server as Shown on the Client Server List up, and how does its uptime hold?
Offline: Name of Server as Shown on the Client Server List confirmed offline, last seen 10 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 17 October 2026.
Which Rust version is confirmed on Name of Server as Shown on the Client Server List?
Rust network protocol 2634 and build 167781 is the build on Name of Server as Shown on the Client Server List; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is Name of Server as Shown on the Client Server List hosted in?
No region is published by Name of Server as Shown on the Client Server List. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 136.158.27.206:28015.
Player Count
What is the player count on Name of Server as Shown on the Client Server List?
Offline now for Name of Server as Shown on the Client Server List, last seen 10 days 20 hours ago.
Where does Name of Server as Shown on the Client Server List sit in the server rankings?
Top 70% of all ranked servers, and #15,159 on seven-day player hours: Name of Server as Shown on the Client Server List.
Settings
Which settings and rules are confirmed on Name of Server as Shown on the Client Server List?
The name of Name of Server as Shown on the Client Server List carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is Name of Server as Shown on the Client Server List on?
Generated by the game: the procedural map on Name of Server as Shown on the Client Server List.
Connect
How do you get onto Name of Server as Shown on the Client Server List?
Open the console in Rust with F1 after starting the game, then type client.connect 136.158.27.206:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.