STM11145=
Stumpy's development
Online 135.148.150.49:60409 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:23 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 30/100
-
02MODPlayers 5/100
-
03MODPlayers 2/200
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04MODPlayers 11/50
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05MODPlayers 9/40
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06MODPlayers 6/35
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Stumpy's development?
These Rust Tracker lists carry Stumpy's development: Modded servers, tracked live, Build, creative and sandbox servers and Roleplay Rust servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which tags does Stumpy's development carry, and what do they mean?
These tags are published by Stumpy's development for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^r (Roleplay): Roleplay: yes; ^k (Build server): Practise base building and design; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Stumpy's development when wipe day lands?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 3 hours after it.
Which wipe times are confirmed for Stumpy's development?
The only wipe at Stumpy's development is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 10 days 18 hours. A monthly wipe schedule is published in its tags.
Server Details
Is Stumpy's development up, and how does its uptime hold?
Right now Stumpy's development is online. The uptime it reports puts the last restart about 2 days 21 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Stumpy's development?
Rust network protocol 2635 and build 167781 is the build on Stumpy's development; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Is Stumpy's development holding performance?
Server fps held an average of 208 across the last 48 hours, never below 127. Peak entity count: 48,806, covering buildings, deployables and all else in the world. Peak memory use: 2,358 MB. A climbing entity count and low fps are what register as lag for players.
Where does Stumpy's development sit?
No region is published by Stumpy's development. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 135.148.150.49:60409.
Player Count
What is the player count on Stumpy's development?
Slots 100; players on board 0: that is Stumpy's development now. Over seven days: average 0, peak 1 players.
Where does Stumpy's development sit in the server rankings?
Seven-day player hours put Stumpy's development at #11,145, within the top 50% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Stumpy's development?
No gather rate appears in Stumpy's development's name. Up to 8 players per group, the game's default. build & creative is the game mode, no gathering, just sandbox building. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is Stumpy's development on?
Generated by the game from seed 1337, the procedural map on Stumpy's development measures 3,000. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Stumpy's development?
To connect: start Rust, press F1, enter client.connect 135.148.150.49:60409 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,^r,^k,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^k
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.