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ATIS RTRC INFO K SRV11,856online PAX86,772playing OCC3,806with players WIPED 3H363
MODModded traffic
Callsign

SCR14838=

[US] Scrap Kings 2x | BiWeekly | Quad

Online 135.148.150.139:60403 checked 6m ago

2x biweekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 250 0% full
7-day average0peak 1
Rank#14,838top 67%
Last wipe26d agobiweekly schedule
Next wipe1d 13hSat 31 Oct, 04:13 UTC
Track history

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Saturday 31 October, 04:13 UTC, in 1d 13h.

Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 1d 13hSat 31 Oct, 04:13 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 15d 13hSat 14 Nov, 04:13 UTC
  4. 29d 13hSat 28 Nov, 04:13 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 43d 13hSat 12 Dec, 04:13 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015NA · groups of 16+ · 2x · biweekly · 10 on average Atlas - US 2X Medium | Vanilla+ | No BP Wipes
    Players 5/100
  2. 02MOD
    Callsign BGI001NA · groups of 8+ · 2x · biweekly · 2 on average [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!
    Players 0/75
  3. 03MOD
    Callsign HLL137NA · groups of 8+ · 2x · biweekly · 2 on average (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP
    Players 1/100
  4. 04MOD
    Callsign ATL015NA · groups of 16+ · 2x · monthly · 377 on average Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
    Players 132/200
  5. 05MOD
    Callsign LMT015NA · groups of 12+ · 2x · monthly · 156 on average US Limitless 2x Monthly Main | No BP Wipes | x2
    Players 53/200
  6. 06MOD
    Callsign HLL010NA · groups of 8+ · 3x · biweekly · 129 on average HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED
    Players 110/115
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [US] Scrap Kings 2x | BiWeekly | Quad?

On Rust Tracker, [US] Scrap Kings 2x | BiWeekly | Quad sits in these lists: 2x Rust servers, tracked live, Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

How should you read the tags on [US] Scrap Kings 2x | BiWeekly | Quad?

The game's server browser reads these tags from [US] Scrap Kings 2x | BiWeekly | Quad: gmvanilla (Game mode): Survival in vanilla mode; mp250 (Max players): 250 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on [US] Scrap Kings 2x | BiWeekly | Quad when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 4 hours after it.

On what schedule does [US] Scrap Kings 2x | BiWeekly | Quad wipe?

The prediction for [US] Scrap Kings 2x | BiWeekly | Quad follows its tag, as too few wipes are on record to confirm the schedule. Due on Saturday 31 October at 04:13 UTC: its next wipe. Its world went live 26 days 10 hours. Its tags carry an every-two-weeks wipe schedule.

Location and Status

Is [US] Scrap Kings 2x | BiWeekly | Quad up, and how does its uptime hold?

Tracking shows [US] Scrap Kings 2x | BiWeekly | Quad online as of now. The uptime it reports puts the last restart about 8 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is [US] Scrap Kings 2x | BiWeekly | Quad running?

Confirmed for [US] Scrap Kings 2x | BiWeekly | Quad: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on [US] Scrap Kings 2x | BiWeekly | Quad?

Server fps held an average of 232 across the last 48 hours, never below 162. Buildings, deployables and the rest of the world took it to a maximum of 30,891 entities. It drew as much as 1,573 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does [US] Scrap Kings 2x | BiWeekly | Quad sit?

No region tag from [US] Scrap Kings 2x | BiWeekly | Quad, but the name points to North America. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 135.148.150.139:60403.

Player Count

How many players are on [US] Scrap Kings 2x | BiWeekly | Quad right now?

Tracking [US] Scrap Kings 2x | BiWeekly | Quad: 0 of 250 slots filled. Over seven days: average 0, peak 1 players.

What rank does [US] Scrap Kings 2x | BiWeekly | Quad carry among Rust servers?

On player hours over seven days, [US] Scrap Kings 2x | BiWeekly | Quad ranks #14,838, inside the top 67% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] Scrap Kings 2x | BiWeekly | Quad?

Going by its name, [US] Scrap Kings 2x | BiWeekly | Quad runs 2x gather. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is loaded on [US] Scrap Kings 2x | BiWeekly | Quad?

The map on [US] Scrap Kings 2x | BiWeekly | Quad is procedural, size 2,500, seed 1, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto [US] Scrap Kings 2x | BiWeekly | Quad?

Open the console in Rust with F1 after starting the game, then type client.connect 135.148.150.139:60403. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp250
Max players 250 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.