SLT5570=
Sloth's Private Rust Server
Online 135.148.15.13:28015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 72/500
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02MODPlayers 132/100
-
03MODPlayers 71/225
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04MODPlayers 60/700
-
05MODPlayers 18/200
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06MODPlayers 9/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Sloth's Private Rust Server?
These Rust Tracker lists carry Sloth's Private Rust Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Sloth's Private Rust Server?
These tags are published by Sloth's Private Rust Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does Sloth's Private Rust Server wipe?
Too few wipes on record for Sloth's Private Rust Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 18 days since this world was made.
Server Details
How reliable is Sloth's Private Rust Server, and is it online now?
Sloth's Private Rust Server is up and online at this moment. The uptime it reports puts the last restart about 21 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 10 October 2026.
Which Rust build is Sloth's Private Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is what Sloth's Private Rust Server runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on Sloth's Private Rust Server?
Average server fps over the last 48 hours: 197, with a low of 76. Buildings, deployables and the rest of the world took it to a maximum of 55,903 entities. It drew as much as 3,774 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is Sloth's Private Rust Server in?
Nothing on region from Sloth's Private Rust Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 135.148.15.13:28015.
Population
Is Sloth's Private Rust Server busy?
Slots 40; players on board 0: that is Sloth's Private Rust Server now. Seven-day average 0 players; peak 3. At 23:00 UTC it drew its highest average of the last 48 hours: 2 players.
What rank does Sloth's Private Rust Server carry among Rust servers?
Top 25% of all ranked servers, and #5,570 on seven-day player hours: Sloth's Private Rust Server.
Map and Rules
Which settings and rules are confirmed on Sloth's Private Rust Server?
The name of Sloth's Private Rust Server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is Sloth's Private Rust Server on?
Generated by the game from seed 2146460345, the procedural map on Sloth's Private Rust Server measures 3,000. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join Sloth's Private Rust Server?
To connect: start Rust, press F1, enter client.connect 135.148.15.13:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/HG5PmRCXd3.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.