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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,745online PAX55,760playing OCC3,187with players WIPED 3H129
MODModded traffic
Callsign

CRS15284=

1000x | Cross Rust | Weekly

Online 135.148.15.102:23565 checked 6m ago

1000x moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,284top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC23d ago 1 – running 0
Mon 5 Oct, 22:46 UTC24d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC32d ago 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign AFT017EU · groups of 8+ · 1000x · weekly · 5 on average AfterWork | x1000 | RU
    Players 1/50
  2. 02MOD
    Callsign PRD051groups of 36+ · 1000x · 3 on average PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]
    Players 2/250
  3. 03MOD
    Callsign DRK015groups of 8+ · 1000x · 2 on average The Darkest Valley | 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASES
    Players 2/50
  4. 04MOD
    Callsign WRL016NA · groups of 8+ · 1000x · monthly · 2 on average [US] World War Rust | X1000 | Loot++ | Monthly Wipe
    Players 1/100
  5. 05MOD
    Callsign BTT904groups of 8+ · 1000x · 1 on average [DE] Battlearena x1000 #Kit #Zombies and more ...
    Players 0/16
  6. 06MOD
    Callsign LFF016NA · groups of 8+ · 1000x · weekly · 1 on average LuffyRust Texas USA - 1000x PvP NoBP Kits Skins Backpacks Noob
    Players 2/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry 1000x | Cross Rust | Weekly?

These Rust Tracker lists carry 1000x | Cross Rust | Weekly: Rust servers: gather rate above 10x and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Which tags does 1000x | Cross Rust | Weekly carry, and what do they mean?

The game's server browser reads these tags from 1000x | Cross Rust | Weekly: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on 1000x | Cross Rust | Weekly on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 3 the crowd dropped below half where it did not hold.

On what schedule does 1000x | Cross Rust | Weekly wipe?

Irregular wipe times at 1000x | Cross Rust | Weekly: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 23 days 3 hours since this world was made.

Server Details

Is 1000x | Cross Rust | Weekly up, and how does its uptime hold?

Tracking shows 1000x | Cross Rust | Weekly online as of now. About 2 days 16 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 28 September 2026.

What Rust version is 1000x | Cross Rust | Weekly on?

Rust network protocol 2635 and build 168909 is the build on 1000x | Cross Rust | Weekly; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on 1000x | Cross Rust | Weekly?

For the last 48 hours it averaged 196 server fps; the floor was 120. Peak entity count: 47,272, covering buildings, deployables and all else in the world. It drew as much as 3,820 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is 1000x | Cross Rust | Weekly hosted in?

No region is published by 1000x | Cross Rust | Weekly. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 135.148.15.102:23565.

Population

Is 1000x | Cross Rust | Weekly busy?

1000x | Cross Rust | Weekly is at 0 players, capacity 40. Seven-day average for this server: 0 players.

How does 1000x | Cross Rust | Weekly compare in the rankings?

Seven-day player hours put 1000x | Cross Rust | Weekly at #15,284, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on 1000x | Cross Rust | Weekly?

1000x gather is what 1000x | Cross Rust | Weekly runs, going by its name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is off, Valve's anti-cheat.

Which map is loaded on 1000x | Cross Rust | Weekly?

A procedural map of size 3,000 runs on 1000x | Cross Rust | Weekly, generated by the game from seed 1218474365. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join 1000x | Cross Rust | Weekly?

Open the console in Rust with F1 after starting the game, then type client.connect 135.148.15.102:23565. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp40
Max players 40 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.