THV15341=
ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 36/200
-
02MODPlayers 29/200
-
03MODPlayers 68/100
-
04MODPlayers 12/100
-
05MODPlayers 17/150
-
06MODPlayers 7/200
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show ThievingRaccoonTest?
These Rust Tracker lists carry ThievingRaccoonTest: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that ThievingRaccoonTest is listed under?
Listed for the server browser to read, ThievingRaccoonTest publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on ThievingRaccoonTest when wipe day lands?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for ThievingRaccoonTest?
The only wipe at ThievingRaccoonTest is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 18 days 4 hours. Tags list a monthly wipe schedule.
Location and Status
How reliable is ThievingRaccoonTest, and is it online now?
Right now ThievingRaccoonTest is online. The uptime it reports puts the last restart about 35 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust build is ThievingRaccoonTest running?
Confirmed for ThievingRaccoonTest: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
Is ThievingRaccoonTest holding performance?
Server fps held an average of 232 across the last 48 hours, never below 212. Peak entity count: 54,748, covering buildings, deployables and all else in the world. Memory peaked at 7,648 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is ThievingRaccoonTest in?
Listed in North America under NA: that is ThievingRaccoonTest by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 135.148.137.170:60400.
Player Count
Is ThievingRaccoonTest busy?
ThievingRaccoonTest is at 0 players, capacity 100. Seven-day average for this server: 0 players.
How does ThievingRaccoonTest compare in the rankings?
ThievingRaccoonTest places #15,341 on seven-day player hours, #1,503 in North America and in the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on ThievingRaccoonTest?
No gather rate appears in ThievingRaccoonTest's name. Up to 8 players per group, the game's default. pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for ThievingRaccoonTest?
Generated by the game from seed 1, the procedural map on ThievingRaccoonTest measures 3,800. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
How do you get onto ThievingRaccoonTest?
To connect: start Rust, press F1, enter client.connect 135.148.137.170:60400 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.