ZOO5023=
Zoo Crew
Online 135.148.10.248:24540 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:33 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 00:58 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC4d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC23d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 176/300
-
02MODPlayers 0/50
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03MODPlayers 11/3300
-
04MODPlayers 2/300
-
05MODPlayers 0/40
-
06MODPlayers 1/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Zoo Crew?
Modded servers, tracked live — the Rust Tracker lists that include Zoo Crew. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Zoo Crew?
The game's server browser reads these tags from Zoo Crew: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): 3 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does Zoo Crew wipe?
Every few hours Zoo Crew starts a fresh world, so there is no wipe schedule to track and no reset counts as a wipe.
Server Details
Is Zoo Crew up, and how does its uptime hold?
Tracking shows Zoo Crew online as of now. About 3 hours ago it restarted last, based on reported uptime. 76% uptime over the last 7 full days, with 127 of 168 hours up. The first sighting by Rust Tracker was 25 September 2026.
Which Rust build is Zoo Crew running?
Confirmed for Zoo Crew: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does Zoo Crew run?
For the last 48 hours it averaged 111 server fps; the floor was 23. Buildings, deployables and the rest of the world took it to a maximum of 119,549 entities. Memory peaked at 4,886 MB. A climbing entity count and low fps are what register as lag for players.
Which location is Zoo Crew in?
No region is published by Zoo Crew. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 135.148.10.248:24540.
Player Count
Is Zoo Crew busy?
Slots 3; players on board 0: that is Zoo Crew now. Peak of 2 in the last seven days, average 0 players. Busiest window in 48 hours: 22:00 UTC, 2 players on average.
How does Zoo Crew compare in the rankings?
Seven-day player hours put Zoo Crew at #5,023, within the top 23% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Zoo Crew?
No gather rate appears in Zoo Crew's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
What map is Zoo Crew on?
A procedural map of size 4,250 runs on Zoo Crew, generated by the game from seed 1903. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join Zoo Crew?
Open the console in Rust with F1 after starting the game, then type client.connect 135.148.10.248:24540. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.