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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H18
MODModded traffic
Callsign

MBW13623=

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 2h ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,623top 61% · #2454 in EU
Last wipe18d agobiweekly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.

The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 9d 18hSat 7 Nov, 14:40 UTC
  3. 23d 18hSat 21 Nov, 14:40 UTC
  4. 35d 23hThu 3 Dec, 19:00 UTCFW
  5. 37d 18hSat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC18d ago 2 – running 1
Sat 10 Oct, 08:20 UTC18d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC19d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC28d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC29d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016EU · no group limit · biweekly · 237 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 296/2000
  2. 02MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 51 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 82/100
  3. 03MOD
    Callsign RST210EU · groups of 100+ · biweekly · 29 on average RustAria#4 [Мирный / PVE / SKINDROPS]
    Players 37/200
  4. 04MOD
    Callsign RST025EU · groups of 10+ · biweekly · 27 on average [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
    Players 28/100
  5. 05MOD
    Callsign ESP016EU · groups of 8+ · biweekly · 27 on average [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
    Players 39/50
  6. 06MOD
    Callsign QST016EU · groups of 8+ · biweekly · 25 on average PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
    Players 33/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show MobWars Test | Dev Server?

PvE servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include MobWars Test | Dev Server. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the tags mean that MobWars Test | Dev Server is listed under?

The game's server browser reads these tags from MobWars Test | Dev Server: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EU (Europe): In the server browser it is listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on MobWars Test | Dev Server on wipe day?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 2 where it did not hold.

On what schedule does MobWars Test | Dev Server wipe?

MobWars Test | Dev Server's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 18 days 5 hours since this world was made. A two-weekly wipe schedule is published in its tags.

Server Details

How reliable is MobWars Test | Dev Server, and is it online now?

Right now MobWars Test | Dev Server is online. About 10 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 18 September 2026.

What Rust version is MobWars Test | Dev Server on?

Confirmed for MobWars Test | Dev Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on MobWars Test | Dev Server?

Server fps held an average of 183 across the last 48 hours, never below 123. Buildings, deployables and the rest of the world took it to a maximum of 79,549 entities. Peak memory use: 2,637 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is MobWars Test | Dev Server in?

The EU tag places MobWars Test | Dev Server in Europe, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 134.255.255.19:28042.

Player Count

How many players are on MobWars Test | Dev Server right now?

MobWars Test | Dev Server is at 0 players, capacity 10. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 16:00 UTC, 0 players on average.

Where does MobWars Test | Dev Server sit in the server rankings?

Top 61% of all ranked servers and #2,454 in Europe: MobWars Test | Dev Server ranks #13,623 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on MobWars Test | Dev Server?

No gather rate appears in MobWars Test | Dev Server's name. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for MobWars Test | Dev Server?

The map on MobWars Test | Dev Server is procedural, size 3,500, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto MobWars Test | Dev Server?

Open the console in Rust with F1 after starting the game, then type client.connect 134.255.255.19:28042. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/PGVAcSnxF4.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players 10 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

EU
Europe In the server browser it is listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.