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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,824online PAX75,694playing OCC3,728with players WIPED 3H230
MODModded traffic
Callsign

NET10683=

4Netplayers Rust PB

Online 134.255.222.49:21100 checked 12m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#10,683top 48%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

01020304015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:31 UTC27d ago 0 – running 0
Tue 29 Sep, 19:30 UTC29d ago 2 held half 2.4 days 1
Mon 28 Sep, 17:37 UTC30d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry 4Netplayers Rust PB?

On Rust Tracker, 4Netplayers Rust PB sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on 4Netplayers Rust PB?

The game's server browser reads these tags from 4Netplayers Rust PB: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on 4Netplayers Rust PB when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

Which wipe times are confirmed for 4Netplayers Rust PB?

Wipe times at 4Netplayers Rust PB are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 27 days 8 hours since this world was made.

Server Details

Is 4Netplayers Rust PB up, and how does its uptime hold?

4Netplayers Rust PB is up and online at this moment. About 5 hours ago it restarted last, based on reported uptime. 149 of 168 hours up over the last 7 full days: 89% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on 4Netplayers Rust PB?

Confirmed for 4Netplayers Rust PB: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

Is 4Netplayers Rust PB holding performance?

Server fps held an average of 29 across the last 48 hours, never below 23. Maximum entities carried: 106,984, from buildings and deployables to everything else. Memory peaked at 3,688 MB. A climbing entity count and low fps are what register as lag for players.

What location is 4Netplayers Rust PB hosted in?

No region is published by 4Netplayers Rust PB. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 134.255.222.49:21100.

Population

Is 4Netplayers Rust PB busy?

Tracking 4Netplayers Rust PB: 0 of 10 slots filled. Over seven days: average 0, peak 1 players.

What rank does 4Netplayers Rust PB carry among Rust servers?

Top 48% of all ranked servers, and #10,683 on seven-day player hours: 4Netplayers Rust PB.

Map and Rules

Which settings and rules are confirmed on 4Netplayers Rust PB?

The name of 4Netplayers Rust PB carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is 4Netplayers Rust PB on?

Generated by the game from seed 1724111549, the procedural map on 4Netplayers Rust PB measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

Which steps join 4Netplayers Rust PB?

Open the console in Rust with F1 after starting the game, then type client.connect 134.255.222.49:21100. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.