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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,830online PAX75,280playing OCC3,722with players WIPED 3H228
MODModded traffic
Callsign

PRB15841

4Netplayers Rust Server probe 2

Offline 134.255.222.40:25000 checked 18d ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,841top 72%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct10 Oct12 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry 4Netplayers Rust Server probe 2?

Modded servers, tracked live — the Rust Tracker lists that include 4Netplayers Rust Server probe 2. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that 4Netplayers Rust Server probe 2 is listed under?

The game's server browser reads these tags from 4Netplayers Rust Server probe 2: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does 4Netplayers Rust Server probe 2 wipe?

Too few wipes on record for 4Netplayers Rust Server probe 2 to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 24 days 7 hours since this world was made.

Server Details

What is the uptime on 4Netplayers Rust Server probe 2, and is it online?

Tracking shows 4Netplayers Rust Server probe 2 offline as of now, last seen 18 days 16 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 5 October 2026.

Which Rust build is 4Netplayers Rust Server probe 2 running?

Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server probe 2 runs. Steam updates it for you; your game must share the protocol to join.

What location is 4Netplayers Rust Server probe 2 hosted in?

Nothing on region from 4Netplayers Rust Server probe 2; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 134.255.222.40:25000.

Population

How many players are on 4Netplayers Rust Server probe 2 right now?

Offline: 4Netplayers Rust Server probe 2, last seen 18 days 16 hours ago.

Where does 4Netplayers Rust Server probe 2 sit in the server rankings?

Seven-day player hours put 4Netplayers Rust Server probe 2 at #15,841, within the top 72% of all ranked servers.

Settings

Which settings and rules are confirmed on 4Netplayers Rust Server probe 2?

No gather rate appears in 4Netplayers Rust Server probe 2's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for 4Netplayers Rust Server probe 2?

The map on 4Netplayers Rust Server probe 2 is procedural, size 4,500, seed 1234567890, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

How do you get onto 4Netplayers Rust Server probe 2?

Open the console in Rust with F1 after starting the game, then type client.connect 134.255.222.40:25000. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.