NET16019
4Netplayers Rust Server
Offline 134.255.222.206:21700 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:11 UTC FW27d ago | 0 | – | running | 0 |
| Wed 23 Sep, 16:42 UTC35d ago | 3 | held half | 8.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 171/500
-
02MODPlayers 133/100
-
03MODPlayers 183/225
-
04MODPlayers 81/700
-
05MODPlayers 351/350
-
06MODPlayers 249/700
Quick answers
From the figures on this page.
Filters
Where does 4Netplayers Rust Server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry 4Netplayers Rust Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server?
These tags are published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on 4Netplayers Rust Server on wipe day?
At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
On what schedule does 4Netplayers Rust Server wipe?
The record holds too few of 4Netplayers Rust Server's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 27 days 18 hours since this world was made.
Server Details
How reliable is 4Netplayers Rust Server, and is it online now?
Tracking shows 4Netplayers Rust Server offline as of now, last seen 27 days 18 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is 4Netplayers Rust Server on?
Confirmed for 4Netplayers Rust Server: Rust network protocol 2634 and build 166494, Linux. Steam updates it for you; your game must share the protocol to join.
Which location is 4Netplayers Rust Server in?
Nothing on region from 4Netplayers Rust Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 134.255.222.206:21700.
Player Count
Is 4Netplayers Rust Server busy?
Last seen 27 days 18 hours ago; 4Netplayers Rust Server is offline at present.
What rank does 4Netplayers Rust Server carry among Rust servers?
Seven-day player hours put 4Netplayers Rust Server at #16,019, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on 4Netplayers Rust Server?
Nothing in 4Netplayers Rust Server's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on 4Netplayers Rust Server?
Generated by the game from seed 1234567890, the procedural map on 4Netplayers Rust Server measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto 4Netplayers Rust Server?
To connect: start Rust, press F1, enter client.connect 134.255.222.206:21700 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.