LCL16818
Local Dev Server (No-EAC)
Offline 134.195.101.194:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 144/500
-
02MODPlayers 133/100
-
03MODPlayers 198/225
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04MODPlayers 83/700
-
05MODPlayers 227/700
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06MODPlayers 346/350
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Local Dev Server (No-EAC)?
Modded servers, tracked live — the Rust Tracker lists that include Local Dev Server (No-EAC). It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Local Dev Server (No-EAC) is listed under?
Listed for the server browser to read, Local Dev Server (No-EAC) publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does Local Dev Server (No-EAC) wipe?
The record holds too few of Local Dev Server (No-EAC)'s wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 32 days 23 hours.
Location and Status
What is the uptime on Local Dev Server (No-EAC), and is it online?
Offline now, Local Dev Server (No-EAC) was last seen 32 days 19 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 26 September 2026.
What Rust version is Local Dev Server (No-EAC) on?
Confirmed for Local Dev Server (No-EAC): Rust network protocol 2633 and build 165217, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is Local Dev Server (No-EAC) hosted in?
Nothing on region from Local Dev Server (No-EAC); none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 134.195.101.194:28015.
Population
Is Local Dev Server (No-EAC) busy?
Last seen 32 days 19 hours ago; Local Dev Server (No-EAC) is offline at present.
How does Local Dev Server (No-EAC) compare in the rankings?
On player hours over seven days, Local Dev Server (No-EAC) ranks #16,818, inside the top 72% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Local Dev Server (No-EAC)?
The name of Local Dev Server (No-EAC) carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.
Which map is loaded on Local Dev Server (No-EAC)?
Generated by the game: the procedural map on Local Dev Server (No-EAC).
Connect
Which steps join Local Dev Server (No-EAC)?
Open the console in Rust with F1 after starting the game, then type client.connect 134.195.101.194:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.