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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,713online PAX43,388playing OCC3,068with players WIPED 3H103
MODModded traffic
Callsign

DVB15987

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

modded
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,987top 71%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 155 on average ShockRust | Blue | NoLimit
    Players 34/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 123/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 117 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 34/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 92 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 31/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 6/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 4/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Rust Devblog 240?

On Rust Tracker, Rust Devblog 240 sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded.

How should you read the tags on Rust Devblog 240?

The game's server browser reads these tags from Rust Devblog 240: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; v2283 (Protocol): Join only if your game is on protocol 2283; ptrak (Networking): RakNet is the network layer — the game's standard; oxide (Oxide): Plugin framework confirmed: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hd53cb39f (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Rust Devblog 240 when wipe day lands?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for Rust Devblog 240?

Rust Devblog 240's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 22 days 13 hours.

Location and Status

How reliable is Rust Devblog 240, and is it online now?

Tracking shows Rust Devblog 240 offline as of now, last seen 22 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 6 October 2026.

Which Rust build is Rust Devblog 240 running?

Confirmed for Rust Devblog 240: Rust network protocol 2283, Windows. Steam updates it for you; your game must share the protocol to join.

What location is Rust Devblog 240 hosted in?

Region: none published by Rust Devblog 240. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 13.143.172.30:28015.

Player Count

Is Rust Devblog 240 busy?

Offline now for Rust Devblog 240, last seen 22 days 12 hours ago.

What rank does Rust Devblog 240 carry among Rust servers?

Top 71% of all ranked servers, and #15,987 on seven-day player hours: Rust Devblog 240.

Map and Rules

Which settings and rules are confirmed on Rust Devblog 240?

Nothing in Rust Devblog 240's name states a gather rate. No group limit is published. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. VAC is off, Valve's anti-cheat.

What map is Rust Devblog 240 on?

Procedural map on Rust Devblog 240, made by the game.

Connect

What is the way to join Rust Devblog 240?

Open the console in Rust with F1 after starting the game, then type client.connect 13.143.172.30:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
v2283
Protocol Join only if your game is on protocol 2283.
ptrak
Networking RakNet is the network layer — the game's standard.

Mods and access

oxide
Oxide Plugin framework confirmed: Oxide (uMod).
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

hd53cb39f
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
stok
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.