DVB15987
Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 34/500
-
02MODPlayers 123/100
-
03MODPlayers 34/225
-
04MODPlayers 31/700
-
05MODPlayers 6/200
-
06MODPlayers 4/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Rust Devblog 240?
On Rust Tracker, Rust Devblog 240 sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded.
How should you read the tags on Rust Devblog 240?
The game's server browser reads these tags from Rust Devblog 240: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; v2283 (Protocol): Join only if your game is on protocol 2283; ptrak (Networking): RakNet is the network layer — the game's standard; oxide (Oxide): Plugin framework confirmed: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hd53cb39f (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Rust Devblog 240 when wipe day lands?
At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for Rust Devblog 240?
Rust Devblog 240's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 22 days 13 hours.
Location and Status
How reliable is Rust Devblog 240, and is it online now?
Tracking shows Rust Devblog 240 offline as of now, last seen 22 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 6 October 2026.
Which Rust build is Rust Devblog 240 running?
Confirmed for Rust Devblog 240: Rust network protocol 2283, Windows. Steam updates it for you; your game must share the protocol to join.
What location is Rust Devblog 240 hosted in?
Region: none published by Rust Devblog 240. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 13.143.172.30:28015.
Player Count
Is Rust Devblog 240 busy?
Offline now for Rust Devblog 240, last seen 22 days 12 hours ago.
What rank does Rust Devblog 240 carry among Rust servers?
Top 71% of all ranked servers, and #15,987 on seven-day player hours: Rust Devblog 240.
Map and Rules
Which settings and rules are confirmed on Rust Devblog 240?
Nothing in Rust Devblog 240's name states a gather rate. No group limit is published. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. VAC is off, Valve's anti-cheat.
What map is Rust Devblog 240 on?
Procedural map on Rust Devblog 240, made by the game.
Connect
What is the way to join Rust Devblog 240?
Open the console in Rust with F1 after starting the game, then type client.connect 13.143.172.30:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust
mp50
v2283
ptrak
Mods and access
oxide
modded
Other
hd53cb39f
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.