RTR11130=
RetroPVE Flooded Playtest
Offline 123.50.149.73:28017 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:00 UTC11d ago | 4 | – | running | 0 |
| Sat 17 Oct, 05:45 UTC11d ago | 4 | – | 0.3 days | 1 |
| Fri 16 Oct, 16:50 UTC12d ago | 4 | – | 0.5 days | 1 |
| Fri 16 Oct, 04:15 UTC12d ago | 3 | – | 0.5 days | 0 |
| Thu 15 Oct, 04:48 UTC13d ago | 3 | – | 1 days | 0 |
| Wed 14 Oct, 15:32 UTC14d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 02:55 UTC14d ago | 3 | – | 0.5 days | 0 |
| Tue 13 Oct, 15:43 UTC15d ago | 3 | – | 0.5 days | 2 |
| Tue 13 Oct, 03:21 UTC15d ago | 6 | – | 0.5 days | 0 |
| Mon 12 Oct, 03:30 UTC16d ago | 6 | – | 1 days | 2 |
| Sun 11 Oct, 07:42 UTC17d ago | 4 | – | 0.8 days | 0 |
| Sat 10 Oct, 02:20 UTC18d ago | 4 | – | 1.2 days | 1 |
| Mon 5 Oct, 08:21 UTC23d ago | 1 | – | 4.7 days | 1 |
| Sun 4 Oct, 21:33 UTC24d ago | 1 | – | 0.5 days | 0 |
| Sun 4 Oct, 07:41 UTC24d ago | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 28/500
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02MODPlayers 121/100
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03MODPlayers 33/225
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04MODPlayers 3/700
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05MODPlayers 4/200
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06MODPlayers 0/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RetroPVE Flooded Playtest?
Modded servers, tracked live — the Rust Tracker lists that include RetroPVE Flooded Playtest. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does RetroPVE Flooded Playtest carry, and what do they mean?
These tags are published by RetroPVE Flooded Playtest for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on RetroPVE Flooded Playtest when wipe day lands?
The average peak across recent wipes: 4 players. The peak on the latest wipe came 18 hours after it.
On what schedule does RetroPVE Flooded Playtest wipe?
No next wipe to predict for RetroPVE Flooded Playtest, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 11 days 13 hours.
Server Details
What is the uptime on RetroPVE Flooded Playtest, and is it online?
Offline: RetroPVE Flooded Playtest confirmed offline, last seen 6 hours ago. 98% uptime over the last 7 full days, with 164 of 168 hours up. Rust Tracker logged it first on 4 October 2026.
What Rust version is RetroPVE Flooded Playtest on?
Rust network protocol 2635 and build 167781 is the build on RetroPVE Flooded Playtest; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
Which location is RetroPVE Flooded Playtest in?
Nothing on region from RetroPVE Flooded Playtest; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 123.50.149.73:28017.
Player Count
What is the player count on RetroPVE Flooded Playtest?
Offline: RetroPVE Flooded Playtest, last seen 6 hours ago. Over seven days: average 0, peak 2 players.
What rank does RetroPVE Flooded Playtest carry among Rust servers?
Top 50% of all ranked servers, and #11,130 on seven-day player hours: RetroPVE Flooded Playtest.
Map and Rules
Which settings and rules are confirmed on RetroPVE Flooded Playtest?
No gather rate appears in RetroPVE Flooded Playtest's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Connect
Which steps join RetroPVE Flooded Playtest?
To connect: start Rust, press F1, enter client.connect 123.50.149.73:28017 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.