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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,898online PAX102,237playing OCC3,978with players WIPED 3H329
MODModded traffic
Callsign

PRV4578=

Private Server

Online 122.58.234.14:28015 checked 10m ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average1peak 1
Rank#4,578top 21%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75107:0009:0011:0012:0014:0016:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct16 Oct22 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:24 UTC19d ago 1 – running 0
Sun 27 Sep, 00:18 UTC32d ago 1 held half 13.5 days 1
Sat 26 Sep, 13:19 UTC33d ago 1 – 0.5 days 1
Fri 25 Sep, 07:30 UTC34d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 133/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 197/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 95 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 85/700
  5. 05MOD
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  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Private Server appear in Rust Tracker lists and filters?

On Rust Tracker, Private Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Private Server?

The game's server browser reads these tags from Private Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Private Server on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 2 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

Which wipe times are confirmed for Private Server?

Irregular wipe times at Private Server: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 19 days 4 hours.

Server Details

Is Private Server up, and how does its uptime hold?

Right now Private Server is online. Uptime stood at 33% for the last 7 full days, 56 of 168 hours online. Rust Tracker logged it first on 25 September 2026.

What Rust version is Private Server on?

Rust network protocol 2635 and build 168909 on Windows is what Private Server runs. The same protocol is required to join, and Steam updates it for you.

What location is Private Server hosted in?

No region is published by Private Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 122.58.234.14:28015.

Player Count

What is the player count on Private Server?

Private Server is at 1 players, capacity 10. Over seven days: average 1, peak 1 players. Busiest window in 48 hours: 10:00 UTC, 1 players on average.

What rank does Private Server carry among Rust servers?

Top 21% of all ranked servers, and #4,578 on seven-day player hours: Private Server.

Settings

Which settings and rules are confirmed on Private Server?

The name of Private Server carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on Private Server?

A procedural map runs on Private Server, generated by the game.

How to Join

How do you get onto Private Server?

To connect: start Rust, press F1, enter client.connect 122.58.234.14:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.