IRC15335=
IRCP - Test Server
Online 122.199.5.68:28050 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:28 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 109/500
-
02MODPlayers 125/100
-
03MODPlayers 167/225
-
04MODPlayers 52/700
-
05MODPlayers 5/200
-
06MODPlayers 22/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show IRCP - Test Server?
On Rust Tracker, IRCP - Test Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on IRCP - Test Server?
Listed for the server browser to read, IRCP - Test Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on IRCP - Test Server when wipe day lands?
Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
When does IRCP - Test Server wipe?
Too few wipes on record for IRCP - Test Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 4 days 21 hours.
Server Details
What is the uptime on IRCP - Test Server, and is it online?
IRCP - Test Server is up and online at this moment. About 4 days 19 hours ago it restarted last, based on reported uptime. 64% uptime over the last 7 full days, with 108 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on IRCP - Test Server?
Rust network protocol 2635 and build 168909 on Windows is what IRCP - Test Server runs. The same protocol is required to join, and Steam updates it for you.
What is performance like on IRCP - Test Server?
Server fps held an average of 56 across the last 48 hours, never below 47. Peak entity count: 17,405, covering buildings, deployables and all else in the world. It drew as much as 1,844 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is IRCP - Test Server in?
No region is published by IRCP - Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 122.199.5.68:28050.
Population
Is IRCP - Test Server busy?
IRCP - Test Server is at 0 players, capacity 10. The last seven days put it at 0 players on average.
How does IRCP - Test Server compare in the rankings?
On player hours over seven days, IRCP - Test Server ranks #15,335, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on IRCP - Test Server?
The name of IRCP - Test Server carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is IRCP - Test Server on?
Generated by the game from seed 1586544950, the procedural map on IRCP - Test Server measures 2,000. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join IRCP - Test Server?
To connect: start Rust, press F1, enter client.connect 122.199.5.68:28050 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.