TMP4982
Temperust bench (not for players)
Offline 121.200.28.95:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 09:03 UTC16d ago | 50 | – | running | 50 |
| Sun 11 Oct, 02:36 UTC17d ago | 50 | – | 0.3 days | 0 |
| Fri 9 Oct, 13:24 UTC18d ago | 50 | – | 1.6 days | 0 |
| Wed 7 Oct, 04:04 UTC21d ago | 0 | – | 2.4 days | 0 |
| Fri 2 Oct, 10:39 UTC25d ago | 2 | held half | 4.7 days | 50 |
| Sun 27 Sep, 11:43 UTC30d ago | 50 | – | 5 days | 0 |
| Sun 27 Sep, 01:15 UTC31d ago | 50 | – | 0.4 days | 0 |
| Sat 26 Sep, 00:41 UTC32d ago | 30 | – | 1 days | 1 |
| Thu 24 Sep, 07:24 UTC33d ago | 1 | – | 1.7 days | 0 |
| Wed 23 Sep, 23:02 UTC34d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 22:27 UTC35d ago | 1 | – | 1 days | 0 |
| Fri 18 Sep, 09:42 UTC39d ago | 1 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 95/500
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02MODPlayers 125/100
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03MODPlayers 95/225
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04MODPlayers 41/700
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05MODPlayers 5/200
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06MODPlayers 17/1000
Quick answers
From the figures on this page.
Filters
Where does Temperust bench (not for players) appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Temperust bench (not for players): Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50.
How should you read the tags on Temperust bench (not for players)?
Listed for the server browser to read, Temperust bench (not for players) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Temperust bench (not for players) on wipe day?
Recent wipes averaged a peak of 50 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
Which wipe times are confirmed for Temperust bench (not for players)?
Wipe times at Temperust bench (not for players) are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 16 days 19 hours since this world was made.
Server Details
Is Temperust bench (not for players) up, and how does its uptime hold?
Offline: Temperust bench (not for players) confirmed offline, last seen 16 days 19 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 18 September 2026.
Which Rust version is confirmed on Temperust bench (not for players)?
Confirmed for Temperust bench (not for players): Rust network protocol 2634 and build 167398, Linux. To join, your game must be on the same protocol; Steam handles the update.
What location is Temperust bench (not for players) hosted in?
Region: none published by Temperust bench (not for players). Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 121.200.28.95:28015.
Population
How many players are on Temperust bench (not for players) right now?
Last seen 16 days 19 hours ago; Temperust bench (not for players) is offline at present.
Where does Temperust bench (not for players) sit in the server rankings?
Seven-day player hours put Temperust bench (not for players) at #4,982, within the top 23% of all ranked servers.
Settings
Which settings and rules are confirmed on Temperust bench (not for players)?
Nothing in Temperust bench (not for players)'s name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Temperust bench (not for players)?
A procedural map runs on Temperust bench (not for players), generated by the game.
Connect
Which steps join Temperust bench (not for players)?
Open the console in Rust with F1 after starting the game, then type client.connect 121.200.28.95:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp500
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.