DVL13645
FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 88/500
-
02MODPlayers 133/100
-
03MODPlayers 145/225
-
04MODPlayers 61/700
-
05MODPlayers 161/700
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06MODPlayers 348/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry FWQ2 Development 6000?
Modded servers, tracked live — the Rust Tracker lists that include FWQ2 Development 6000. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that FWQ2 Development 6000 is listed under?
These tags are published by FWQ2 Development 6000 for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does FWQ2 Development 6000 wipe?
FWQ2 Development 6000's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 24 days 5 hours.
Server Details
How reliable is FWQ2 Development 6000, and is it online now?
Offline now, FWQ2 Development 6000 was last seen 21 days 3 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 5 October 2026.
Which Rust build is FWQ2 Development 6000 running?
Confirmed for FWQ2 Development 6000: Rust network protocol 2634 and build 166586, Windows. Steam updates it for you; your game must share the protocol to join.
What location is FWQ2 Development 6000 hosted in?
Nothing on region from FWQ2 Development 6000; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 120.82.32.67:28025.
Player Count
Is FWQ2 Development 6000 busy?
Offline: FWQ2 Development 6000, last seen 21 days 3 hours ago.
Where does FWQ2 Development 6000 sit in the server rankings?
Seven-day player hours put FWQ2 Development 6000 at #13,645, within the top 62% of all ranked servers.
Settings
Which settings and rules are confirmed on FWQ2 Development 6000?
Nothing in FWQ2 Development 6000's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is FWQ2 Development 6000 on?
Generated by the game: the procedural map on FWQ2 Development 6000.
Connect
What is the way to join FWQ2 Development 6000?
To connect: start Rust, press F1, enter client.connect 120.82.32.67:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.