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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,614online PAX32,078playing OCC2,758with players WIPED 3H69
MODModded traffic
Callsign

DVL13570

FWQ2 Development 6000

Offline 120.82.32.17:28025 checked 17d ago

moddedoxide
Clearance · join
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,570top 61%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry FWQ2 Development 6000?

These Rust Tracker lists carry FWQ2 Development 6000: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that FWQ2 Development 6000 is listed under?

The game's server browser reads these tags from FWQ2 Development 6000: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): This server runs game build 166586; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

Which wipe times are confirmed for FWQ2 Development 6000?

The record holds too few of FWQ2 Development 6000's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 23 days 15 hours.

Server Details

What is the uptime on FWQ2 Development 6000, and is it online?

Offline: FWQ2 Development 6000 confirmed offline, last seen 17 days 13 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 11 October 2026.

Which Rust build is FWQ2 Development 6000 running?

Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. The same protocol is required to join, and Steam updates it for you.

What location is FWQ2 Development 6000 hosted in?

Region: none published by FWQ2 Development 6000. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 120.82.32.17:28025.

Population

What is the player count on FWQ2 Development 6000?

Offline: FWQ2 Development 6000, last seen 17 days 13 hours ago.

How does FWQ2 Development 6000 compare in the rankings?

On player hours over seven days, FWQ2 Development 6000 ranks #13,570, inside the top 61% of all ranked servers.

Settings

Which settings and rules are confirmed on FWQ2 Development 6000?

No gather rate appears in FWQ2 Development 6000's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for FWQ2 Development 6000?

Generated by the game: the procedural map on FWQ2 Development 6000.

Connect

How do you get onto FWQ2 Development 6000?

Open the console in Rust with F1 after starting the game, then type client.connect 120.82.32.17:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Slots: 1.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166586
Build This server runs game build 166586.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.