CST16689
Rust Custom Server - Dev / Test
Offline 119.105.5.171:28115 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 21/500
-
02MODPlayers 132/100
-
03MODPlayers 36/225
-
04MODPlayers 10/700
-
05MODPlayers 44/700
-
06MODPlayers 182/215
Quick answers
From the figures on this page.
Tags
Where does Rust Custom Server - Dev / Test appear in Rust Tracker lists and filters?
On Rust Tracker, Rust Custom Server - Dev / Test sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does Rust Custom Server - Dev / Test carry, and what do they mean?
Listed for the server browser to read, Rust Custom Server - Dev / Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for Rust Custom Server - Dev / Test?
Too few wipes on record for Rust Custom Server - Dev / Test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 48 days 9 hours.
Server Details
What is the uptime on Rust Custom Server - Dev / Test, and is it online?
Offline: Rust Custom Server - Dev / Test confirmed offline, last seen 33 days 11 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Rust Custom Server - Dev / Test?
Rust network protocol 2633 and build 165217 on Windows is what Rust Custom Server - Dev / Test runs. The same protocol is required to join, and Steam updates it for you.
What location is Rust Custom Server - Dev / Test hosted in?
No region is published by Rust Custom Server - Dev / Test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 119.105.5.171:28115.
Population
What is the player count on Rust Custom Server - Dev / Test?
Offline now for Rust Custom Server - Dev / Test, last seen 33 days 11 hours ago.
Where does Rust Custom Server - Dev / Test sit in the server rankings?
Seven-day player hours put Rust Custom Server - Dev / Test at #16,689, within the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Rust Custom Server - Dev / Test?
The name of Rust Custom Server - Dev / Test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on Rust Custom Server - Dev / Test?
Procedural map on Rust Custom Server - Dev / Test, made by the game.
Connect
What is the way to join Rust Custom Server - Dev / Test?
To connect: start Rust, press F1, enter client.connect 119.105.5.171:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.