SRV15966
ServerHub Test
Offline 118.114.92.60:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 35/500
-
02MODPlayers 123/100
-
03MODPlayers 59/225
-
04MODPlayers 13/700
-
05MODPlayers 2/200
-
06MODPlayers 3/1000
Quick answers
From the figures on this page.
Filters
Where does ServerHub Test appear in Rust Tracker lists and filters?
On Rust Tracker, ServerHub Test sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does ServerHub Test carry, and what do they mean?
These tags are published by ServerHub Test for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does ServerHub Test wipe?
ServerHub Test's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 25 days 19 hours since this world was made.
Server Details
Is ServerHub Test up, and how does its uptime hold?
Tracking shows ServerHub Test offline as of now, last seen 23 days 19 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 4 October 2026.
Which Rust build is ServerHub Test running?
Confirmed for ServerHub Test: Rust network protocol 2634 and build 166652, Windows. Steam updates it for you; your game must share the protocol to join.
Which location is ServerHub Test in?
No region is published by ServerHub Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 118.114.92.60:28015.
Population
How many players are on ServerHub Test right now?
Last seen 23 days 19 hours ago; ServerHub Test is offline at present.
Where does ServerHub Test sit in the server rankings?
Top 71% of all ranked servers, and #15,966 on seven-day player hours: ServerHub Test.
Map and Rules
Which settings and rules are confirmed on ServerHub Test?
The name of ServerHub Test carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.
Which map is loaded on ServerHub Test?
Generated by the game: the procedural map on ServerHub Test.
Connect
How do you get onto ServerHub Test?
To connect: start Rust, press F1, enter client.connect 118.114.92.60:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.