TST15126
[TEST] The Test Server
Offline 116.89.111.196:28315 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:17 UTC24d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:15 UTC41d ago | 1 | halved by day 1 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 106/500
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02MODPlayers 127/100
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03MODPlayers 123/225
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04MODPlayers 93/700
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05MODPlayers 25/200
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06MODPlayers 26/1000
Quick answers
From the figures on this page.
Tags
Where does [TEST] The Test Server appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include [TEST] The Test Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on [TEST] The Test Server?
These tags are published by [TEST] The Test Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on [TEST] The Test Server when wipe day lands?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.
On what schedule does [TEST] The Test Server wipe?
The record holds too few of [TEST] The Test Server's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 24 days 5 hours.
Location and Status
Is [TEST] The Test Server up, and how does its uptime hold?
Offline: [TEST] The Test Server confirmed offline, last seen 12 days 21 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 16 September 2026.
Which Rust build is [TEST] The Test Server running?
Rust network protocol 2634 and build 166652 on Linux is what [TEST] The Test Server runs. The same protocol is required to join, and Steam updates it for you.
Where does [TEST] The Test Server sit?
Region: none published by [TEST] The Test Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 116.89.111.196:28315.
Player Count
Is [TEST] The Test Server busy?
Last seen 12 days 21 hours ago; [TEST] The Test Server is offline at present.
What rank does [TEST] The Test Server carry among Rust servers?
Seven-day player hours put [TEST] The Test Server at #15,126, within the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on [TEST] The Test Server?
The name of [TEST] The Test Server carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for [TEST] The Test Server?
Generated by the game from seed 1845678248, the procedural map on [TEST] The Test Server measures 3,700. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join [TEST] The Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 116.89.111.196:28315. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.