HGH4560=
in.high
Online 116.58.190.230:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC14d ago | 2 | – | running | 2 |
| Fri 2 Oct, 08:15 UTC26d ago | 1 | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC28d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 28/500
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02MODPlayers 121/100
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03MODPlayers 32/225
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04MODPlayers 17/700
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05MODPlayers 4/200
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06MODPlayers 2/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry in.high?
On Rust Tracker, in.high sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does in.high carry, and what do they mean?
Listed for the server browser to read, in.high publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on in.high when wipe day lands?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
On what schedule does in.high wipe?
No next wipe to predict for in.high, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 14 days 14 hours.
Server Details
How reliable is in.high, and is it online now?
Right now in.high is online. By its own uptime figure, the last restart was roughly 5 days 22 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is in.high on?
Rust network protocol 2635 and build 168909 on Windows is what in.high runs. The same protocol is required to join, and Steam updates it for you.
What is performance like on in.high?
For the last 48 hours it averaged 133 server fps; the floor was 103. Maximum entities carried: 95,629, from buildings and deployables to everything else. Memory peaked at 3,559 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is in.high in?
Region: none published by in.high. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 116.58.190.230:28015.
Player Count
What is the player count on in.high?
Tracking in.high: 0 of 10 slots filled. Peak of 2 in the last seven days, average 0 players. Busiest window in 48 hours: 12:00 UTC, 2 players on average.
How does in.high compare in the rankings?
Seven-day player hours put in.high at #4,560, within the top 20% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on in.high?
The name of in.high carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for in.high?
The map on in.high is procedural, size 4,000, seed 814592164, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join in.high?
Open the console in Rust with F1 after starting the game, then type client.connect 116.58.190.230:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.