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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,696online PAX39,834playing OCC3,002with players WIPED 3H90
MODModded traffic
Callsign

HGH4560=

in.high

Online 116.58.190.230:28015 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#4,560top 20%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5203:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:50 UTC14d ago 2 – running 2
Fri 2 Oct, 08:15 UTC26d ago 1 held half 12.1 days 0
Wed 30 Sep, 13:42 UTC28d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 121/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 117 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 32/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 17/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
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  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry in.high?

On Rust Tracker, in.high sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does in.high carry, and what do they mean?

Listed for the server browser to read, in.high publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on in.high when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what schedule does in.high wipe?

No next wipe to predict for in.high, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 14 days 14 hours.

Server Details

How reliable is in.high, and is it online now?

Right now in.high is online. By its own uptime figure, the last restart was roughly 5 days 22 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is in.high on?

Rust network protocol 2635 and build 168909 on Windows is what in.high runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on in.high?

For the last 48 hours it averaged 133 server fps; the floor was 103. Maximum entities carried: 95,629, from buildings and deployables to everything else. Memory peaked at 3,559 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is in.high in?

Region: none published by in.high. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 116.58.190.230:28015.

Player Count

What is the player count on in.high?

Tracking in.high: 0 of 10 slots filled. Peak of 2 in the last seven days, average 0 players. Busiest window in 48 hours: 12:00 UTC, 2 players on average.

How does in.high compare in the rankings?

Seven-day player hours put in.high at #4,560, within the top 20% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on in.high?

The name of in.high carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for in.high?

The map on in.high is procedural, size 4,000, seed 814592164, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join in.high?

Open the console in Rust with F1 after starting the game, then type client.connect 116.58.190.230:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.
modded
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.