STG15153
Staging Dev Server
Offline 116.203.97.221:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 23:11 UTC10d ago | 0 | – | running | 0 |
| Fri 16 Oct, 16:41 UTC11d ago | 0 | – | 0.3 days | 0 |
| Fri 16 Oct, 10:41 UTC11d ago | 0 | – | 0.3 days | 0 |
| Fri 16 Oct, 00:41 UTC11d ago | 0 | – | 0.4 days | 0 |
| Thu 15 Oct, 18:11 UTC11d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 12:11 UTC12d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 02:41 UTC12d ago | 0 | – | 0.4 days | 0 |
| Wed 14 Oct, 18:11 UTC12d ago | 0 | – | 0.4 days | 0 |
| Wed 14 Oct, 00:10 UTC13d ago | 0 | – | 0.8 days | 0 |
| Tue 13 Oct, 08:11 UTC14d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 249/500
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02MODPlayers 131/100
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03MODPlayers 186/225
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04MODPlayers 29/200
-
05MODPlayers 201/700
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06MODPlayers 68/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Staging Dev Server?
On Rust Tracker, Staging Dev Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Staging Dev Server is listed under?
The game's server browser reads these tags from Staging Dev Server: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168330 (Build): This server runs game build 168330; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on Staging Dev Server when wipe day lands?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for Staging Dev Server?
Irregular wipe times at Staging Dev Server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 10 days 18 hours.
Location and Status
Is Staging Dev Server up, and how does its uptime hold?
Offline: Staging Dev Server confirmed offline, last seen 10 days 18 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 October 2026.
Which Rust version is confirmed on Staging Dev Server?
Rust network protocol 2635 and build 168330 is the build on Staging Dev Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
Which location is Staging Dev Server in?
No region is published by Staging Dev Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 116.203.97.221:28015.
Population
How many players are on Staging Dev Server right now?
Offline now for Staging Dev Server, last seen 10 days 18 hours ago.
How does Staging Dev Server compare in the rankings?
On player hours over seven days, Staging Dev Server ranks #15,153, inside the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Staging Dev Server?
Nothing in Staging Dev Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.
Which map is confirmed for Staging Dev Server?
Generated by the game: the procedural map on Staging Dev Server.
Connect
How do you get onto Staging Dev Server?
To connect: start Rust, press F1, enter client.connect 116.203.97.221:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168330,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168330
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.