ISL13751
Island Chronicles: Devserver
Offline 116.202.235.53:50002 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 61/500
-
02MODPlayers 126/100
-
03MODPlayers 57/225
-
04MODPlayers 53/700
-
05MODPlayers 17/200
-
06MODPlayers 9/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Island Chronicles: Devserver?
On Rust Tracker, Island Chronicles: Devserver sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Island Chronicles: Devserver?
These tags are published by Island Chronicles: Devserver for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots on this server; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): This server runs game build 166652; ptsw (Networking): Layer 'sw': that is the network layer; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does Island Chronicles: Devserver wipe?
The record holds too few of Island Chronicles: Devserver's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 24 days 13 hours since this world was made.
Server Details
Is Island Chronicles: Devserver up, and how does its uptime hold?
Offline: Island Chronicles: Devserver confirmed offline, last seen 21 days 15 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 4 October 2026.
What Rust version is Island Chronicles: Devserver on?
Confirmed for Island Chronicles: Devserver: Rust network protocol 2634 and build 166652, Windows. The same protocol is required to join, and Steam updates it for you.
What location is Island Chronicles: Devserver hosted in?
No region is published by Island Chronicles: Devserver. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 116.202.235.53:50002.
Player Count
Is Island Chronicles: Devserver busy?
Offline: Island Chronicles: Devserver, last seen 21 days 15 hours ago.
How does Island Chronicles: Devserver compare in the rankings?
On player hours over seven days, Island Chronicles: Devserver ranks #13,751, inside the top 62% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Island Chronicles: Devserver?
No gather rate appears in Island Chronicles: Devserver's name. 10 players is the group cap. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.
What map is Island Chronicles: Devserver on?
Generated by the game from seed 1107645345, the procedural map on Island Chronicles: Devserver measures 1,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
Connect
Which steps join Island Chronicles: Devserver?
Open the console in Rust with F1 after starting the game, then type client.connect 116.202.235.53:50002. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z
Game
gmrust
mp20
ts10
v2634
cs166652
ptsw
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.