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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,751online PAX55,890playing OCC3,402with players WIPED 3H132
MODModded traffic
Callsign

ISL13751

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 21d ago

moddedoxide
Clearance · join
Players now 1/ 20 5% full
7-day average0peak –
Rank#13,751top 62%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Island Chronicles: Devserver?

On Rust Tracker, Island Chronicles: Devserver sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Island Chronicles: Devserver?

These tags are published by Island Chronicles: Devserver for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots on this server; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): This server runs game build 166652; ptsw (Networking): Layer 'sw': that is the network layer; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

When does Island Chronicles: Devserver wipe?

The record holds too few of Island Chronicles: Devserver's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 24 days 13 hours since this world was made.

Server Details

Is Island Chronicles: Devserver up, and how does its uptime hold?

Offline: Island Chronicles: Devserver confirmed offline, last seen 21 days 15 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 4 October 2026.

What Rust version is Island Chronicles: Devserver on?

Confirmed for Island Chronicles: Devserver: Rust network protocol 2634 and build 166652, Windows. The same protocol is required to join, and Steam updates it for you.

What location is Island Chronicles: Devserver hosted in?

No region is published by Island Chronicles: Devserver. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 116.202.235.53:50002.

Player Count

Is Island Chronicles: Devserver busy?

Offline: Island Chronicles: Devserver, last seen 21 days 15 hours ago.

How does Island Chronicles: Devserver compare in the rankings?

On player hours over seven days, Island Chronicles: Devserver ranks #13,751, inside the top 62% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Island Chronicles: Devserver?

No gather rate appears in Island Chronicles: Devserver's name. 10 players is the group cap. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.

What map is Island Chronicles: Devserver on?

Generated by the game from seed 1107645345, the procedural map on Island Chronicles: Devserver measures 1,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

Which steps join Island Chronicles: Devserver?

Open the console in Rust with F1 after starting the game, then type client.connect 116.202.235.53:50002. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players 20 slots on this server.
ts10
Group limit No team may exceed 10.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build This server runs game build 166652.
ptsw
Networking Layer 'sw': that is the network layer.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.