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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,597online PAX34,396playing OCC2,832with players WIPED 3H63
MODModded traffic
Callsign

PNN6421

Pinny Test

Offline 114.44.55.7:28015 checked 1d ago

moddedoxide
Clearance · join
Players now 4/ 10 40% full
7-day average3peak 4
Rank#6,421top 29%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123410:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

025507510010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Pinny Test?

On Rust Tracker, Pinny Test sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Pinny Test is listed under?

Listed for the server browser to read, Pinny Test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

On what schedule does Pinny Test wipe?

The record holds too few of Pinny Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 24 days 3 hours since this world was made.

Server Details

Is Pinny Test up, and how does its uptime hold?

Offline: Pinny Test confirmed offline, last seen 39 hours ago. About 1 hours ago it restarted last, based on reported uptime. 0 of 24 hours up over the last 1 full day: 0% uptime. Rust Tracker logged it first on 26 October 2026.

Which Rust version is confirmed on Pinny Test?

Rust network protocol 2635 and build 168909 on Windows is what Pinny Test runs. Steam updates it for you; your game must share the protocol to join.

Is Pinny Test holding performance?

For the last 48 hours it averaged 91 server fps; the floor was 91. Buildings, deployables and the rest of the world took it to a maximum of 152,777 entities. Peak memory use: 2,642 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Pinny Test sit?

Nothing on region from Pinny Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 114.44.55.7:28015.

Population

Is Pinny Test busy?

Last seen 39 hours ago; Pinny Test is offline at present. Seven-day average 3 players; peak 4. Peak traffic in the last 48 hours came at 12:00 UTC, averaging 4 players.

What rank does Pinny Test carry among Rust servers?

Top 29% of all ranked servers, and #6,421 on seven-day player hours: Pinny Test.

Settings

Which settings and rules are confirmed on Pinny Test?

The name of Pinny Test carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is Pinny Test on?

A procedural map of size 5,000 runs on Pinny Test, generated by the game from seed 2128749943. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join Pinny Test?

To connect: start Rust, press F1, enter client.connect 114.44.55.7:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.