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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,713online PAX43,388playing OCC3,068with players WIPED 3H103
MODModded traffic
Callsign

LCL11137

My Local Testing Server

Offline 112.198.208.152:28015 checked 1d ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average1peak 1
Rank#11,137top 50%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:18 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry My Local Testing Server?

These Rust Tracker lists carry My Local Testing Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on My Local Testing Server?

These tags are published by My Local Testing Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does My Local Testing Server wipe?

The record holds too few of My Local Testing Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 37 hours since this world was made.

Location and Status

What is the uptime on My Local Testing Server, and is it online?

Offline now, My Local Testing Server was last seen 37 hours ago. Uptime stood at 2% for the last 2 full days, 1 of 48 hours online. The first sighting by Rust Tracker was 26 October 2026.

What Rust version is My Local Testing Server on?

Rust network protocol 2635 and build 168909 is the build on My Local Testing Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Which location is My Local Testing Server in?

No region is published by My Local Testing Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 112.198.208.152:28015.

Player Count

Is My Local Testing Server busy?

Offline now for My Local Testing Server, last seen 37 hours ago. Seven-day average 1 players; peak 1. At 11:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does My Local Testing Server sit in the server rankings?

On player hours over seven days, My Local Testing Server ranks #11,137, inside the top 50% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on My Local Testing Server?

The name of My Local Testing Server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on My Local Testing Server?

A procedural map runs on My Local Testing Server, generated by the game.

Connect

What is the way to join My Local Testing Server?

Open the console in Rust with F1 after starting the game, then type client.connect 112.198.208.152:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.