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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,701online PAX42,340playing OCC3,047with players WIPED 3H101
MODModded traffic
Callsign

DVE15411

[DEV] Blackout Monument Event Testserver

Offline 109.41.178.189:28015 checked 7d ago

moddedcarbon
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,411top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [DEV] Blackout Monument Event Testserver?

On Rust Tracker, [DEV] Blackout Monument Event Testserver sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on [DEV] Blackout Monument Event Testserver?

These tags are published by [DEV] Blackout Monument Event Testserver for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

When does [DEV] Blackout Monument Event Testserver wipe?

The record holds too few of [DEV] Blackout Monument Event Testserver's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 8 days 3 hours.

Location and Status

Is [DEV] Blackout Monument Event Testserver up, and how does its uptime hold?

Tracking shows [DEV] Blackout Monument Event Testserver offline as of now, last seen 7 days 13 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 21 October 2026.

What Rust version is [DEV] Blackout Monument Event Testserver on?

Confirmed for [DEV] Blackout Monument Event Testserver: Rust network protocol 2634 and build 167781, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does [DEV] Blackout Monument Event Testserver sit?

Nothing on region from [DEV] Blackout Monument Event Testserver; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 109.41.178.189:28015.

Population

What is the player count on [DEV] Blackout Monument Event Testserver?

Offline: [DEV] Blackout Monument Event Testserver, last seen 7 days 13 hours ago.

Where does [DEV] Blackout Monument Event Testserver sit in the server rankings?

Seven-day player hours put [DEV] Blackout Monument Event Testserver at #15,411, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [DEV] Blackout Monument Event Testserver?

The name of [DEV] Blackout Monument Event Testserver carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. Off: VAC, Valve's anti-cheat.

What map is [DEV] Blackout Monument Event Testserver on?

A procedural map runs on [DEV] Blackout Monument Event Testserver, generated by the game.

Connect

How do you get onto [DEV] Blackout Monument Event Testserver?

To connect: start Rust, press F1, enter client.connect 109.41.178.189:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.