DVE15323
[DEV] Blackout Monument Event Testserver
Offline 109.41.177.32:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
-
03MODPlayers 183/225
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04MODPlayers 126/700
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05MODPlayers 19/200
-
06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry [DEV] Blackout Monument Event Testserver?
These Rust Tracker lists carry [DEV] Blackout Monument Event Testserver: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [DEV] Blackout Monument Event Testserver?
These tags are published by [DEV] Blackout Monument Event Testserver for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does [DEV] Blackout Monument Event Testserver wipe?
The record holds too few of [DEV] Blackout Monument Event Testserver's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 7 days 21 hours.
Server Details
How reliable is [DEV] Blackout Monument Event Testserver, and is it online now?
Tracking shows [DEV] Blackout Monument Event Testserver offline as of now, last seen 5 days 3 hours ago. Uptime stood at 0% for the last 4 full days, 0 of 96 hours online. Rust Tracker logged it first on 23 October 2026.
Which Rust build is [DEV] Blackout Monument Event Testserver running?
Rust network protocol 2634 and build 167781 on Windows is what [DEV] Blackout Monument Event Testserver runs. To join, your game must be on the same protocol; Steam handles the update.
Where does [DEV] Blackout Monument Event Testserver sit?
Region: none published by [DEV] Blackout Monument Event Testserver. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 109.41.177.32:28015.
Population
Is [DEV] Blackout Monument Event Testserver busy?
Offline: [DEV] Blackout Monument Event Testserver, last seen 5 days 3 hours ago. Across the past seven days, 0 players on average.
Where does [DEV] Blackout Monument Event Testserver sit in the server rankings?
Seven-day player hours put [DEV] Blackout Monument Event Testserver at #15,323, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on [DEV] Blackout Monument Event Testserver?
No gather rate appears in [DEV] Blackout Monument Event Testserver's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Off: VAC, Valve's anti-cheat.
What map is [DEV] Blackout Monument Event Testserver on?
Procedural map on [DEV] Blackout Monument Event Testserver, made by the game.
Connect
Which steps join [DEV] Blackout Monument Event Testserver?
To connect: start Rust, press F1, enter client.connect 109.41.177.32:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.