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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,855online PAX100,368playing OCC3,884with players WIPED 3H533
MODModded traffic
Callsign

SKP5781=

SAKUPEN RUST | x0.5/x1 | WEEKLY

Online 109.254.23.88:28015 checked 8m ago

0.5x moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#5,781top 26%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75121:0014:0022:0005:0011:0018:00Wiped Wed 28 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040021:0014:0022:0005:0011:0018:00Wiped Wed 28 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:10 UTC1d ago – – running 1
Thu 22 Oct, 19:47 UTC7d ago 1 held half 5.8 days 0
Tue 20 Oct, 18:20 UTC9d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 151 on average ShockRust | Blue | NoLimit
    Players 85/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 128/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 150/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 58/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 91 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 153/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
    Players 346/350
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry SAKUPEN RUST | x0.5/x1 | WEEKLY?

On Rust Tracker, SAKUPEN RUST | x0.5/x1 | WEEKLY sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does SAKUPEN RUST | x0.5/x1 | WEEKLY carry, and what do they mean?

The game's server browser reads these tags from SAKUPEN RUST | x0.5/x1 | WEEKLY: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on SAKUPEN RUST | x0.5/x1 | WEEKLY when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

Which wipe times are confirmed for SAKUPEN RUST | x0.5/x1 | WEEKLY?

Irregular wipe times at SAKUPEN RUST | x0.5/x1 | WEEKLY: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 25 hours since this world was made.

Server Details

How reliable is SAKUPEN RUST | x0.5/x1 | WEEKLY, and is it online now?

SAKUPEN RUST | x0.5/x1 | WEEKLY is up and online at this moment. About 6 hours ago it restarted last, based on reported uptime. 67% uptime over the last 7 full days, with 113 of 168 hours up. Rust Tracker logged it first on 20 October 2026.

What Rust version is SAKUPEN RUST | x0.5/x1 | WEEKLY on?

Confirmed for SAKUPEN RUST | x0.5/x1 | WEEKLY: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

Is SAKUPEN RUST | x0.5/x1 | WEEKLY holding performance?

For the last 48 hours it averaged 168 server fps; the floor was 59. Peak entity count: 97,415, covering buildings, deployables and all else in the world. Peak memory use: 3,244 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does SAKUPEN RUST | x0.5/x1 | WEEKLY sit?

Region: none published by SAKUPEN RUST | x0.5/x1 | WEEKLY. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 109.254.23.88:28015.

Population

Is SAKUPEN RUST | x0.5/x1 | WEEKLY busy?

SAKUPEN RUST | x0.5/x1 | WEEKLY is at 0 players, capacity 50. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 21:00 UTC, averaging 1 players.

How does SAKUPEN RUST | x0.5/x1 | WEEKLY compare in the rankings?

On player hours over seven days, SAKUPEN RUST | x0.5/x1 | WEEKLY ranks #5,781, inside the top 26% of all ranked servers.

Settings

Which settings and rules are confirmed on SAKUPEN RUST | x0.5/x1 | WEEKLY?

0.5x gather is what SAKUPEN RUST | x0.5/x1 | WEEKLY runs, going by its name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

What map is SAKUPEN RUST | x0.5/x1 | WEEKLY on?

Generated by the game from seed 281026, the procedural map on SAKUPEN RUST | x0.5/x1 | WEEKLY measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join SAKUPEN RUST | x0.5/x1 | WEEKLY?

Open the console in Rust with F1 after starting the game, then type client.connect 109.254.23.88:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.