APR13581=
Aperture_Game's testing server
Online 109.247.229.146:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:36 UTC5h ago | – | – | running | 0 |
| Tue 27 Oct, 07:53 UTC2d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 22 Oct, 18:44 UTC7d ago | 1 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 41/500
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02MODPlayers 125/100
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03MODPlayers 91/225
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04MODPlayers 36/700
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05MODPlayers 88/700
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06MODPlayers 309/350
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Aperture_Game's testing server?
These Rust Tracker lists carry Aperture_Game's testing server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the tags mean that Aperture_Game's testing server is listed under?
The game's server browser reads these tags from Aperture_Game's testing server: gmrust (Game mode): Standard survival mode for Rust; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Aperture_Game's testing server on wipe day?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 1 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.
On what schedule does Aperture_Game's testing server wipe?
No next wipe to predict for Aperture_Game's testing server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 5 hours.
Server Details
How reliable is Aperture_Game's testing server, and is it online now?
Tracking shows Aperture_Game's testing server online as of now. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 19 October 2026.
What Rust version is Aperture_Game's testing server on?
Rust network protocol 2635 and build 168909 on Linux is what Aperture_Game's testing server runs. Steam updates it for you; your game must share the protocol to join.
Where does Aperture_Game's testing server sit?
Nothing on region from Aperture_Game's testing server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 109.247.229.146:28015.
Player Count
Is Aperture_Game's testing server busy?
Aperture_Game's testing server is at 0 players, capacity 3. Seven-day average 0 players; peak 1. At 17:00 UTC it drew its highest average of the last 48 hours: 0 players.
Where does Aperture_Game's testing server sit in the server rankings?
Top 61% of all ranked servers, and #13,581 on seven-day player hours: Aperture_Game's testing server.
Settings
Which settings and rules are confirmed on Aperture_Game's testing server?
No gather rate appears in Aperture_Game's testing server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Aperture_Game's testing server?
A procedural map runs on Aperture_Game's testing server, generated by the game.
Connect
What is the way to join Aperture_Game's testing server?
Open the console in Rust with F1 after starting the game, then type client.connect 109.247.229.146:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.