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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,805online PAX82,372playing OCC3,637with players WIPED 3H283
MODModded traffic
Callsign

APR13581=

Aperture_Game's testing server

Online 109.247.229.146:28015 checked 12m ago

moddedoxide
Clearance · join
Players now 0/ 3 0% full
7-day average0peak 1
Rank#13,581top 61%
Last wipe5h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0002:0011:0020:00Wiped Thu 29 Oct, 16:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 16:36 UTC5h ago – – running 0
Tue 27 Oct, 07:53 UTC2d ago 1 halved by day 1 2.4 days 0
Thu 22 Oct, 18:44 UTC7d ago 1 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 41/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 125/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 120 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 91/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 36/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 92 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 88/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
    Players 309/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Aperture_Game's testing server?

These Rust Tracker lists carry Aperture_Game's testing server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that Aperture_Game's testing server is listed under?

The game's server browser reads these tags from Aperture_Game's testing server: gmrust (Game mode): Standard survival mode for Rust; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Aperture_Game's testing server on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 1 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.

On what schedule does Aperture_Game's testing server wipe?

No next wipe to predict for Aperture_Game's testing server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 5 hours.

Server Details

How reliable is Aperture_Game's testing server, and is it online now?

Tracking shows Aperture_Game's testing server online as of now. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 19 October 2026.

What Rust version is Aperture_Game's testing server on?

Rust network protocol 2635 and build 168909 on Linux is what Aperture_Game's testing server runs. Steam updates it for you; your game must share the protocol to join.

Where does Aperture_Game's testing server sit?

Nothing on region from Aperture_Game's testing server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 109.247.229.146:28015.

Player Count

Is Aperture_Game's testing server busy?

Aperture_Game's testing server is at 0 players, capacity 3. Seven-day average 0 players; peak 1. At 17:00 UTC it drew its highest average of the last 48 hours: 0 players.

Where does Aperture_Game's testing server sit in the server rankings?

Top 61% of all ranked servers, and #13,581 on seven-day player hours: Aperture_Game's testing server.

Settings

Which settings and rules are confirmed on Aperture_Game's testing server?

No gather rate appears in Aperture_Game's testing server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Aperture_Game's testing server?

A procedural map runs on Aperture_Game's testing server, generated by the game.

Connect

What is the way to join Aperture_Game's testing server?

Open the console in Rust with F1 after starting the game, then type client.connect 109.247.229.146:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp3
Max players Capacity: 3 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.