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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,706online PAX60,014playing OCC3,275with players WIPED 3H169
MODModded traffic
Callsign

CMB15344

Combat isolated acceptance

Offline 109.235.50.181:28115 checked 7d ago

moddedoxide
Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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    Players 132/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 121 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 36/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 10/700
  5. 05MOD
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    Players 44/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Combat isolated acceptance?

On Rust Tracker, Combat isolated acceptance sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Combat isolated acceptance?

The game's server browser reads these tags from Combat isolated acceptance: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for Combat isolated acceptance?

The record holds too few of Combat isolated acceptance's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 7 days 9 hours.

Server Details

Is Combat isolated acceptance up, and how does its uptime hold?

Tracking shows Combat isolated acceptance offline as of now, last seen 7 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 22 October 2026.

Which Rust version is confirmed on Combat isolated acceptance?

Confirmed for Combat isolated acceptance: Rust network protocol 2632 and build 161125, Windows. Steam updates it for you; your game must share the protocol to join.

Where does Combat isolated acceptance sit?

Region: none published by Combat isolated acceptance. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 109.235.50.181:28115.

Player Count

How many players are on Combat isolated acceptance right now?

Offline now for Combat isolated acceptance, last seen 7 days 8 hours ago. Across the past seven days, 0 players on average.

Where does Combat isolated acceptance sit in the server rankings?

Top 69% of all ranked servers, and #15,344 on seven-day player hours: Combat isolated acceptance.

Settings

Which settings and rules are confirmed on Combat isolated acceptance?

Nothing in Combat isolated acceptance's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Combat isolated acceptance?

A procedural map runs on Combat isolated acceptance, generated by the game.

Connect

Which steps join Combat isolated acceptance?

To connect: start Rust, press F1, enter client.connect 109.235.50.181:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp1
Max players 1 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2632
Protocol To join, your game must match protocol 2632.
cs161125
Build The game build is 161125.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.