CMB15341
Combat isolated acceptance
Offline 109.235.49.132:28115 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 171/500
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02MODPlayers 120/100
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03MODPlayers 186/225
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04MODPlayers 80/700
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05MODPlayers 255/700
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06MODPlayers 350/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Combat isolated acceptance?
On Rust Tracker, Combat isolated acceptance sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Combat isolated acceptance?
Listed for the server browser to read, Combat isolated acceptance publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8; this is the game default; v2632 (Protocol): Join only if your game is on protocol 2632; cs161125 (Build): Build: 161125; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for Combat isolated acceptance?
Combat isolated acceptance's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 7 days.
Location and Status
What is the uptime on Combat isolated acceptance, and is it online?
Tracking shows Combat isolated acceptance offline as of now, last seen 2 days 21 hours ago. Uptime stood at 0% for the last 2 full days, 0 of 48 hours online. Rust Tracker logged it first on 26 October 2026.
What Rust version is Combat isolated acceptance on?
Rust network protocol 2632 and build 161125 is the build on Combat isolated acceptance; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Which location is Combat isolated acceptance in?
Nothing on region from Combat isolated acceptance; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 109.235.49.132:28115.
Player Count
Is Combat isolated acceptance busy?
Last seen 2 days 21 hours ago; Combat isolated acceptance is offline at present. Across the past seven days, 0 players on average.
How does Combat isolated acceptance compare in the rankings?
On player hours over seven days, Combat isolated acceptance ranks #15,341, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Combat isolated acceptance?
No gather rate appears in Combat isolated acceptance's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on Combat isolated acceptance?
A procedural map runs on Combat isolated acceptance, generated by the game.
Connect
What is the way to join Combat isolated acceptance?
Open the console in Rust with F1 after starting the game, then type client.connect 109.235.49.132:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
mp1
ts8
v2632
cs161125
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.