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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,865online PAX95,534playing OCC3,881with players WIPED 3H381
MODModded traffic
Callsign

CMB15341

Combat isolated acceptance

Offline 109.235.49.132:28115 checked 2d ago

moddedoxide
Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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    Players 120/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 186/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 80/700
  5. 05MOD
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    Players 255/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Combat isolated acceptance?

On Rust Tracker, Combat isolated acceptance sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Combat isolated acceptance?

Listed for the server browser to read, Combat isolated acceptance publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8; this is the game default; v2632 (Protocol): Join only if your game is on protocol 2632; cs161125 (Build): Build: 161125; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

Which wipe times are confirmed for Combat isolated acceptance?

Combat isolated acceptance's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 7 days.

Location and Status

What is the uptime on Combat isolated acceptance, and is it online?

Tracking shows Combat isolated acceptance offline as of now, last seen 2 days 21 hours ago. Uptime stood at 0% for the last 2 full days, 0 of 48 hours online. Rust Tracker logged it first on 26 October 2026.

What Rust version is Combat isolated acceptance on?

Rust network protocol 2632 and build 161125 is the build on Combat isolated acceptance; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Which location is Combat isolated acceptance in?

Nothing on region from Combat isolated acceptance; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 109.235.49.132:28115.

Player Count

Is Combat isolated acceptance busy?

Last seen 2 days 21 hours ago; Combat isolated acceptance is offline at present. Across the past seven days, 0 players on average.

How does Combat isolated acceptance compare in the rankings?

On player hours over seven days, Combat isolated acceptance ranks #15,341, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Combat isolated acceptance?

No gather rate appears in Combat isolated acceptance's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Combat isolated acceptance?

A procedural map runs on Combat isolated acceptance, generated by the game.

Connect

What is the way to join Combat isolated acceptance?

Open the console in Rust with F1 after starting the game, then type client.connect 109.235.49.132:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp1
Max players Slots: 1.
ts8
Group limit Teams cap at 8; this is the game default.
v2632
Protocol Join only if your game is on protocol 2632.
cs161125
Build Build: 161125.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.