TRP15323=
TruePvE Procedural
Online 109.195.19.208:29015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC8h ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC16d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 69/300
-
02MODPlayers 200/50
-
03MODPlayers 12/3300
-
04MODPlayers 5/300
-
05MODPlayers 0/40
-
06MODPlayers 1/100
Quick answers
From the figures on this page.
Tags
Where does TruePvE Procedural appear in Rust Tracker lists and filters?
On Rust Tracker, TruePvE Procedural sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the tags mean that TruePvE Procedural is listed under?
Listed for the server browser to read, TruePvE Procedural publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does TruePvE Procedural wipe?
No wipe schedule is kept at TruePvE Procedural. The world is remade every few hours, and no reset of those counts as a wipe.
Location and Status
What is the uptime on TruePvE Procedural, and is it online?
Tracking shows TruePvE Procedural online as of now. The uptime it reports puts the last restart about 6 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is TruePvE Procedural running?
Rust network protocol 2635 and build 168909 on Linux is what TruePvE Procedural runs. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does TruePvE Procedural run?
For the last 48 hours it averaged 10 server fps; the floor was 10. Peak entity count: 3,198, covering buildings, deployables and all else in the world. Peak memory use: 567 MB. Players feel lag when fps drops and the entity count climbs.
What location is TruePvE Procedural hosted in?
Nothing on region from TruePvE Procedural; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 109.195.19.208:29015.
Player Count
Is TruePvE Procedural busy?
Slots 100; players on board 0: that is TruePvE Procedural now. Seven-day average for this server: 0 players.
Where does TruePvE Procedural sit in the server rankings?
On player hours over seven days, TruePvE Procedural ranks #15,323, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on TruePvE Procedural?
The name of TruePvE Procedural carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on TruePvE Procedural?
A procedural map of size 1,024 runs on TruePvE Procedural, generated by the game from seed 1. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name CraggyIsland.
How to Join
Which steps join TruePvE Procedural?
To connect: start Rust, press F1, enter client.connect 109.195.19.208:29015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://www.truepve.ru/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.