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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,854online PAX99,188playing OCC3,861with players WIPED 3H532
MODModded traffic
Callsign

CTD14902=

Citadel Servers Test

Online 109.123.230.80:28015 checked 7m ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,902top 67%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75121:0020:0002:0007:0013:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0020:0002:0007:0013:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:54 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 81/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 130/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 144/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 55/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 91 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 141/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
    Players 347/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Citadel Servers Test appear in Rust Tracker lists and filters?

On Rust Tracker, Citadel Servers Test sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Citadel Servers Test?

Listed for the server browser to read, Citadel Servers Test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Citadel Servers Test when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 22 hours after it.

On what schedule does Citadel Servers Test wipe?

The record holds too few of Citadel Servers Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 15 days 23 hours.

Server Details

Is Citadel Servers Test up, and how does its uptime hold?

Citadel Servers Test is up and online at this moment. About 7 hours ago it restarted last, based on reported uptime. 77% uptime over the last 7 full days, with 129 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is Citadel Servers Test on?

Rust network protocol 2635 and build 168909 on Windows is what Citadel Servers Test runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on Citadel Servers Test?

Server fps held an average of 220 across the last 48 hours, never below 181. Buildings, deployables and the rest of the world took it to a maximum of 99,183 entities. Peak memory use: 2,861 MB. Players feel lag when fps drops and the entity count climbs.

Where does Citadel Servers Test sit?

No region is published by Citadel Servers Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 109.123.230.80:28015.

Population

How many players are on Citadel Servers Test right now?

Slots 100; players on board 0: that is Citadel Servers Test now. Peak of 1 in the last seven days, average 0 players. At 19:00 UTC it drew its highest average of the last 48 hours: 0 players.

How does Citadel Servers Test compare in the rankings?

Seven-day player hours put Citadel Servers Test at #14,902, within the top 67% of all ranked servers.

Settings

Which settings and rules are confirmed on Citadel Servers Test?

Nothing in Citadel Servers Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is loaded on Citadel Servers Test?

The map on Citadel Servers Test is procedural, size 4,000, seed 28475, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join Citadel Servers Test?

Open the console in Rust with F1 after starting the game, then type client.connect 109.123.230.80:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Slots: 100.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.