CTD14902=
Citadel Servers Test
Online 109.123.230.80:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 81/500
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02MODPlayers 130/100
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03MODPlayers 144/225
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04MODPlayers 55/700
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05MODPlayers 141/700
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06MODPlayers 347/350
Quick answers
From the figures on this page.
Filters
Where does Citadel Servers Test appear in Rust Tracker lists and filters?
On Rust Tracker, Citadel Servers Test sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Citadel Servers Test?
Listed for the server browser to read, Citadel Servers Test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on Citadel Servers Test when wipe day lands?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 22 hours after it.
On what schedule does Citadel Servers Test wipe?
The record holds too few of Citadel Servers Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 15 days 23 hours.
Server Details
Is Citadel Servers Test up, and how does its uptime hold?
Citadel Servers Test is up and online at this moment. About 7 hours ago it restarted last, based on reported uptime. 77% uptime over the last 7 full days, with 129 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
What Rust version is Citadel Servers Test on?
Rust network protocol 2635 and build 168909 on Windows is what Citadel Servers Test runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on Citadel Servers Test?
Server fps held an average of 220 across the last 48 hours, never below 181. Buildings, deployables and the rest of the world took it to a maximum of 99,183 entities. Peak memory use: 2,861 MB. Players feel lag when fps drops and the entity count climbs.
Where does Citadel Servers Test sit?
No region is published by Citadel Servers Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 109.123.230.80:28015.
Population
How many players are on Citadel Servers Test right now?
Slots 100; players on board 0: that is Citadel Servers Test now. Peak of 1 in the last seven days, average 0 players. At 19:00 UTC it drew its highest average of the last 48 hours: 0 players.
How does Citadel Servers Test compare in the rankings?
Seven-day player hours put Citadel Servers Test at #14,902, within the top 67% of all ranked servers.
Settings
Which settings and rules are confirmed on Citadel Servers Test?
Nothing in Citadel Servers Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
Which map is loaded on Citadel Servers Test?
The map on Citadel Servers Test is procedural, size 4,000, seed 28475, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Citadel Servers Test?
Open the console in Rust with F1 after starting the game, then type client.connect 109.123.230.80:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.