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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,830online PAX89,192playing OCC3,733with players WIPED 3H415
MODModded traffic
Callsign

NDF5129=

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 11m ago

biweekly wipes vanillamoddedoxide
Clearance · join
Players now 1/ 99 1% full
7-day average0peak 2
Rank#5,129top 23%
Last wipe14d agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.

The force wipe · high confidence

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 20d 13hThu 19 Nov, 11:16 UTC
  3. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC14d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC24d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC27d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 40/100
  2. 02MOD
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    Players 1/100
  3. 03MOD
    Callsign EVN210EU · groups of 50+ · biweekly · 9 on average СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
    Players 2/200
  4. 04MOD
    Callsign ACD001EU · groups of 8+ · biweekly · 9 on average RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show 142# NEEDFORCRAFT Classic 16.10?

Modded servers, tracked live — the Rust Tracker lists that include 142# NEEDFORCRAFT Classic 16.10. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the tags mean that 142# NEEDFORCRAFT Classic 16.10 is listed under?

Listed for the server browser to read, 142# NEEDFORCRAFT Classic 16.10 publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp99 (Max players): Capacity: 99 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on 142# NEEDFORCRAFT Classic 16.10 when wipe day lands?

The average peak across recent wipes: 2 players. 30 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 2.5.

Which wipe times are confirmed for 142# NEEDFORCRAFT Classic 16.10?

The prediction for 142# NEEDFORCRAFT Classic 16.10 follows its tag, as too few wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 14 days 3 hours. Its tags carry an every-two-weeks wipe schedule.

Location and Status

Is 142# NEEDFORCRAFT Classic 16.10 up, and how does its uptime hold?

Right now 142# NEEDFORCRAFT Classic 16.10 is online. By its own uptime figure, the last restart was roughly 19 hours ago. Uptime stood at 93% for the last 7 full days, 157 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is 142# NEEDFORCRAFT Classic 16.10 running?

Confirmed for 142# NEEDFORCRAFT Classic 16.10: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on 142# NEEDFORCRAFT Classic 16.10?

For the last 48 hours it averaged 90 server fps; the floor was 50. Buildings, deployables and the rest of the world took it to a maximum of 105,630 entities. Memory peaked at 3,786 MB. A climbing entity count and low fps are what register as lag for players.

What location is 142# NEEDFORCRAFT Classic 16.10 hosted in?

Nothing on region from 142# NEEDFORCRAFT Classic 16.10; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 109.111.170.145:28016.

Player Count

Is 142# NEEDFORCRAFT Classic 16.10 busy?

Tracking 142# NEEDFORCRAFT Classic 16.10: 1 of 99 slots filled. Peak of 2 in the last seven days, average 0 players. At 10:00 UTC it drew its highest average of the last 48 hours: 2 players.

How does 142# NEEDFORCRAFT Classic 16.10 compare in the rankings?

Top 23% of all ranked servers, and #5,129 on seven-day player hours: 142# NEEDFORCRAFT Classic 16.10.

Settings

Which settings and rules are confirmed on 142# NEEDFORCRAFT Classic 16.10?

Nothing in 142# NEEDFORCRAFT Classic 16.10's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for 142# NEEDFORCRAFT Classic 16.10?

Generated by the game from seed 228074660, the procedural map on 142# NEEDFORCRAFT Classic 16.10 measures 4,250. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join 142# NEEDFORCRAFT Classic 16.10?

To connect: start Rust, press F1, enter client.connect 109.111.170.145:28016 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to http://needforcraft.ru/.

Transponder codes

Server tags

What each one means.

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp99
Max players Capacity: 99 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.