PTT15358=
PotatoLand
Online 108.61.121.28:28016 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 19/500
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02MODPlayers 130/100
-
03MODPlayers 34/225
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04MODPlayers 13/700
-
05MODPlayers 5/200
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06MODPlayers 1/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry PotatoLand?
On Rust Tracker, PotatoLand sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does PotatoLand carry, and what do they mean?
The game's server browser reads these tags from PotatoLand: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does PotatoLand wipe?
Too few wipes on record for PotatoLand to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 51 days 10 hours since this world was made.
Location and Status
How reliable is PotatoLand, and is it online now?
PotatoLand is up and online at this moment. By its own uptime figure, the last restart was roughly 11 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust build is PotatoLand running?
Rust network protocol 2633 and build 163207 on Windows is what PotatoLand runs. The same protocol is required to join, and Steam updates it for you.
Is PotatoLand holding performance?
For the last 48 hours it averaged 100 server fps; the floor was 100. Maximum entities carried: 19,211, from buildings and deployables to everything else. Peak memory use: 1,800 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is PotatoLand in?
Region: none published by PotatoLand. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 108.61.121.28:28016.
Population
How many players are on PotatoLand right now?
PotatoLand is at 0 players, capacity 50. Seven-day average for this server: 0 players.
Where does PotatoLand sit in the server rankings?
Top 69% of all ranked servers, and #15,358 on seven-day player hours: PotatoLand.
Settings
Which settings and rules are confirmed on PotatoLand?
The name of PotatoLand carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is PotatoLand on?
Generated by the game from seed 270826028, the procedural map on PotatoLand measures 2,000. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto PotatoLand?
To connect: start Rust, press F1, enter client.connect 108.61.121.28:28016 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.