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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,841online PAX73,926playing OCC3,704with players WIPED 3H221
MODModded traffic
Callsign

DST11041

Destroyed

Offline 108.55.227.70:28015 checked 3d ago

moddedoxide
Clearance · join
Players now 1/ 500 0% full
7-day average1peak 1
Rank#11,041top 50%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct14 Oct20 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:10 UTC3d ago 1 – running 1
Wed 14 Oct, 23:04 UTC14d ago 1 – 10.9 days 1
Mon 12 Oct, 21:38 UTC16d ago 1 – 2.1 days 0
Mon 12 Oct, 13:02 UTC17d ago 1 – 0.4 days 1
Sun 11 Oct, 13:28 UTC18d ago 1 – 1 days 0
Sat 10 Oct, 15:16 UTC18d ago 1 – 0.9 days 1
Thu 8 Oct, 16:05 UTC20d ago 1 – 2 days 1
Wed 7 Oct, 16:29 UTC21d ago 1 – 1 days 0
Thu 1 Oct, 18:16 UTC FW27d ago 1 held half 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 149 on average ShockRust | Blue | NoLimit
    Players 187/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 127/100
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 88/700
  4. 04MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 25/200
  5. 05MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 28/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 274/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Destroyed?

These Rust Tracker lists carry Destroyed: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags does Destroyed carry, and what do they mean?

The game's server browser reads these tags from Destroyed: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on Destroyed on wipe day?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.

When does Destroyed wipe?

Irregular wipe times at Destroyed: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 3 days 17 hours since this world was made.

Location and Status

Is Destroyed up, and how does its uptime hold?

Offline: Destroyed confirmed offline, last seen 3 days 14 hours ago. 2% uptime over the last 7 full days, with 4 of 168 hours up. Rust Tracker logged it first on 26 September 2026.

What Rust version is Destroyed on?

Rust network protocol 2635 and build 168909 is the build on Destroyed; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Which location is Destroyed in?

No region is published by Destroyed. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 108.55.227.70:28015.

Player Count

What is the player count on Destroyed?

Last seen 3 days 14 hours ago; Destroyed is offline at present. Seven-day average 1 players; peak 1.

How does Destroyed compare in the rankings?

Seven-day player hours put Destroyed at #11,041, within the top 50% of all ranked servers.

Settings

Which settings and rules are confirmed on Destroyed?

Nothing in Destroyed's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is Destroyed on?

Generated by the game: the procedural map on Destroyed.

How to Join

Which steps join Destroyed?

Open the console in Rust with F1 after starting the game, then type client.connect 108.55.227.70:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.