SSR017
S
Offline 108.181.66.215:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 54/500
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02MODPlayers 126/100
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03MODPlayers 98/225
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04MODPlayers 34/700
-
05MODPlayers 96/700
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06MODPlayers 334/350
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry S?
On Rust Tracker, S sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does S carry, and what do they mean?
Listed for the server browser to read, S publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163493 (Build): This server runs game build 163493; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does S wipe?
The record holds too few of S's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 46 days 13 hours since this world was made.
Server Details
How reliable is S, and is it online now?
Offline now, S was last seen 46 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on S?
Confirmed for S: Rust network protocol 2633 and build 163493, Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does S sit?
Region: none published by S. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 108.181.66.215:28015.
Player Count
What is the player count on S?
Offline: S, last seen 46 days 12 hours ago.
Settings
Which settings and rules are confirmed on S?
The name of S carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is S on?
A procedural map runs on S, generated by the game.
Connect
Which steps join S?
Open the console in Rust with F1 after starting the game, then type client.connect 108.181.66.215:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.