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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,717online PAX54,071playing OCC3,364with players WIPED 3H134
MODModded traffic
Callsign

DCK15172

Rust Server [Docker] Test

Offline 104.7.174.182:28015 checked 44d ago

moddedoxide
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,172no region published
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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    Players 64/225
  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Rust Server [Docker] Test appear in Rust Tracker lists and filters?

On Rust Tracker, Rust Server [Docker] Test sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Rust Server [Docker] Test?

These tags are published by Rust Server [Docker] Test for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

On what schedule does Rust Server [Docker] Test wipe?

The record holds too few of Rust Server [Docker] Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 52 days 7 hours since this world was made.

Location and Status

What is the uptime on Rust Server [Docker] Test, and is it online?

Tracking shows Rust Server [Docker] Test offline as of now, last seen 44 days 7 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Rust Server [Docker] Test on?

Rust network protocol 2633 and build 163493 is the build on Rust Server [Docker] Test; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Where does Rust Server [Docker] Test sit?

Region: none published by Rust Server [Docker] Test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 104.7.174.182:28015.

Player Count

Is Rust Server [Docker] Test busy?

Last seen 44 days 7 hours ago; Rust Server [Docker] Test is offline at present.

What rank does Rust Server [Docker] Test carry among Rust servers?

Top – of all ranked servers, and #15,172 on seven-day player hours: Rust Server [Docker] Test.

Settings

Which settings and rules are confirmed on Rust Server [Docker] Test?

Nothing in Rust Server [Docker] Test's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Rust Server [Docker] Test?

Procedural map on Rust Server [Docker] Test, made by the game.

Connect

What is the way to join Rust Server [Docker] Test?

Open the console in Rust with F1 after starting the game, then type client.connect 104.7.174.182:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs163493
Build The game build is 163493.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.