LCL15919
Local Test Server (No EAC)
Offline 104.28.246.126:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
-
03MODPlayers 183/225
-
04MODPlayers 126/700
-
05MODPlayers 19/200
-
06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Local Test Server (No EAC)?
Modded servers, tracked live — the Rust Tracker lists that include Local Test Server (No EAC). These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Local Test Server (No EAC) is listed under?
Listed for the server browser to read, Local Test Server (No EAC) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does Local Test Server (No EAC) wipe?
The record holds too few of Local Test Server (No EAC)'s wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 21 days 4 hours.
Server Details
Is Local Test Server (No EAC) up, and how does its uptime hold?
Offline: Local Test Server (No EAC) confirmed offline, last seen 21 days 4 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 7 October 2026.
What Rust version is Local Test Server (No EAC) on?
Rust network protocol 2634 and build 166652 is the build on Local Test Server (No EAC); the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Where does Local Test Server (No EAC) sit?
Region: none published by Local Test Server (No EAC). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 104.28.246.126:28015.
Population
Is Local Test Server (No EAC) busy?
Offline now for Local Test Server (No EAC), last seen 21 days 4 hours ago.
What rank does Local Test Server (No EAC) carry among Rust servers?
Seven-day player hours put Local Test Server (No EAC) at #15,919, within the top 72% of all ranked servers.
Settings
Which settings and rules are confirmed on Local Test Server (No EAC)?
The name of Local Test Server (No EAC) carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.
Which map is confirmed for Local Test Server (No EAC)?
Generated by the game: the procedural map on Local Test Server (No EAC).
How to Join
Which steps join Local Test Server (No EAC)?
Open the console in Rust with F1 after starting the game, then type client.connect 104.28.246.126:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.